Index _ | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z _ __init__() (automap.actionbar.ActionBar method) (automap.actionbar.FastTravelBar method) (automap.actions.Action method) (automap.actions.ClearQuickfight method) (automap.actions.FastTravel method) (automap.actions.LevelUp method) (automap.actions.Member method) (automap.actions.Outcome method) (automap.actions.Party method) (automap.actions.QuickfightFlag method) (automap.actions.QuickfightWatcher method) (automap.actions.RestoreSpells method) (automap.actions.SpellStore method) (automap.actions.StoreSpells method) (automap.actions.Verdict method) (automap.actions.Waypoint method) (automap.area.Candidates method) (automap.area.Fingerprint method) (automap.area.ResidentGeo method) (automap.busguard.BusGuard method) (automap.combat.Battle method) (automap.combat.Combatant method) (automap.combat.Shape method) (automap.combatlog.CombatLog method) (automap.combatlog.Message method) (automap.config.Settings method) (automap.fasttravel.FastTravelAddresses method) (automap.live.Character method) (automap.live.ClassProgress method) (automap.live.Snapshot method) (automap.noteeditor.NotePopover method) (automap.notes.Note method) (automap.notes.NoteType method) (automap.panel.Bar method) (automap.panel.BottomStrip method) (automap.panel.CharacterCard method) (automap.panel.ColumnSplitter method) (automap.panel.ElidingButton method) (automap.panel.ElidingCheckBox method) (automap.panel.ElidingComboBox method) (automap.panel.IconRow method) (automap.panel.MessagesPanel method) (automap.panel.NotesPanel method) (automap.panel.RosterPanel method) (automap.questlog.Commission method) (automap.questlog.Group method) (automap.questlog.QuestLogPanel method) (automap.questlog.Row method) (automap.render.Edge method) (automap.render.Glyph method) (automap.render.Hatch method) (automap.render.Label method) (automap.render.Line method) (automap.render.Poly method) (automap.render.Rect method) (automap.rolls.Roll method) (automap.rolls.RollWatch method) (automap.screen.Screen method) (automap.state.Automapper method) (automap.state.AutomapState method) (automap.state.Exploration method) (automap.target.Fix method) (automap.target.MemoryTarget method) (automap.target.MonitorBusy method) (automap.target.ReplayTarget method) (automap.target.Target method) (automap.target.ViceTarget method) (automap.vice.Monitor method) (automap.window.AutomapBinding method) (automap.window.CombatCanvas method) (automap.window.MapCanvas method) (editor.binding.Binding method) (editor.convert.AmigaDosRehearsal method) (editor.convert.C64ToDos method) (editor.convert.ConvertDialog method) (editor.convert.DosToC64 method) (editor.convert.DosWriteRehearsal method) (editor.convert.Rehearsal method) (editor.convert.Source method) (editor.dosimport.Conversion method) (editor.dosimport.DosImportDialog method) (editor.dosimport.GameFiles method) (editor.effects.EffectsModel method) (editor.effects.EffectsView method) (editor.exports.AmigaPlan method) (editor.exports.DosExportDialog method) (editor.exports.DosPlan method) (editor.exports.ExportDialog method) (editor.exports.Plan method) (editor.exports.Source method) (editor.iconwidget.IconEditor method) (editor.iconwidget.IconPreview method) (editor.inventory.AddItemDialog method) (editor.inventory.Inventory method) (editor.inventory.InventoryModel method) (editor.inventory.ItemTraitsModel method) (editor.partspicker.PartsPicker method) (editor.roster.Member method) (editor.roster.Party method) (editor.rosterview.RosterView method) (editor.spellwidget.MemorisedEditor method) (editor.spellwidget.SpellbookEditor method) (editor.spellwidget.SpellEditor method) (editor.window.EditorBinding method) (editor.window.RosterModel method) (editor.window.RowSplitter method) (goldbox.amiga.AmigaCharacter method) (goldbox.amiga.AmigaItem method) (goldbox.amiga.AmigaPorCharacter method) (goldbox.amiga.AmigaPorItem method) (goldbox.amiga.AmigaShape method) (goldbox.amiga.LaterWriteReport method) (goldbox.amiga.PodCharacter method) (goldbox.amiga.PodWriter method) (goldbox.amiga.PorSaveReport method) (goldbox.amiga.PorWriteReport method) (goldbox.amiga.Report method) (goldbox.amiga_adf.AmigaDisk method) (goldbox.amiga_adf.DirEntry method) (goldbox.areas.Area method) (goldbox.areas.Arrival method) (goldbox.c64_codec.Report method) (goldbox.c64_save.Container method) (goldbox.commissions.Appointment method) (goldbox.commissions.Commissions method) (goldbox.commissions.Entry method) (goldbox.commissions.Flags method) (goldbox.commissions.Offer method) (goldbox.commissions.QuestFlag method) (goldbox.commissions.Scratch method) (goldbox.commissions.SideQuest method) (goldbox.commissions.SideQuestState method) (goldbox.d64.D64 method) (goldbox.d64.DirEntry method) (goldbox.d64.Variant method) (goldbox.dos.C64SaveReport method) (goldbox.dos.DosCharacter method) (goldbox.dos.DosItem method) (goldbox.dos.NotSetOutError method) (goldbox.dos.PortraitTables method) (goldbox.dos.Report method) (goldbox.dos.SilencingWriter method) (goldbox.dos.WriteReport method) (goldbox.dos.WrongTitleError method) (goldbox.dos_layout.DosShape method) (goldbox.dos_savegame.DosSaveShape method) (goldbox.effects.Effect method) (goldbox.effects.EffectTableEntry method) (goldbox.games.Game method) (goldbox.geo.Geo method) (goldbox.iconparts.C64IconTables method) (goldbox.iconparts.DosIcon method) (goldbox.iconparts.DosIconTables method) (goldbox.iconparts.IconChoice method) (goldbox.iconparts.IconParts method) (goldbox.iconparts.Option method) (goldbox.icons.Icon method) (goldbox.items.Item method) (goldbox.items.ItemType method) (goldbox.layout.Coverage method) (goldbox.layout.Field method) (goldbox.levels.Level method) (goldbox.levels.LevelTables method) (goldbox.levelup.Plan method) (goldbox.memory.Region method) (goldbox.monster.Attack method) (goldbox.neutral.NeutralCharacter method) (goldbox.neutral.Report method) (goldbox.neutral.Value method) (goldbox.neutral.Writer method) (goldbox.portraits.PortraitTables method) (goldbox.record.CharacterRecord method) (goldbox.savegame.PartyPosition method) (goldbox.savegame.RosterBlock method) (goldbox.savegame.SaveGame0 method) (goldbox.savegame.SaveGame1 method) (goldbox.savegame.Slot method) (goldbox.spells.SpellTable method) (goldbox.strength.Contribution method) (goldbox.strength.PartyStrength method) (goldbox.traits.Trait method) (goldbox.world.Tile method) (goldbox.world.Window method) (goldbox.world.World method) (goldbox.world_state.WorldState method) (wish.backends.Backend method) (wish.licenses.LicensesDialog method) (wish.preferences.PreferencesDialog method) (wish.session.Session method) (wish.ultimate.UltimateTarget method) (wish.window.WishWindow method) A abilities (goldbox.amiga.AmigaCharacter property) (goldbox.amiga.AmigaPorCharacter property) (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) ABILITIES (in module goldbox.neutral) abilities_second (goldbox.record.CharacterRecord property) ABILITY_KEYS (in module goldbox.amiga) about() (in module wish.about) accept (goldbox.commissions.SideQuest attribute) accept() (automap.noteeditor.NotePopover method) accept_value (goldbox.commissions.SideQuestState attribute) Action (class in automap.actions) ActionBar (class in automap.actionbar) actions() (in module automap.actions) active_effects() (in module goldbox.effects) actor (automap.rolls.Roll attribute) add() (editor.inventory.Inventory method) (editor.inventory.InventoryModel method) add_item() (editor.window.EditorBinding method) add_load_address() (in module goldbox.record) add_note() (automap.state.AutomapState method) add_spell() (editor.spellwidget.MemorisedEditor method) AddItemDialog (class in editor.inventory) address (goldbox.commissions.Appointment attribute) (goldbox.commissions.Entry attribute) (goldbox.commissions.QuestFlag attribute) (goldbox.savegame.RosterBlock property) (goldbox.savegame.Slot attribute) address() (automap.actions.QuickfightFlag method) (goldbox.amiga.PorSaveReport method) (goldbox.dos.C64SaveReport method) addresses (automap.actions.FastTravel attribute) ADDRESSES (in module automap.fasttravel) addresses_for() (in module automap.fasttravel) adds_strength (goldbox.items.ItemType property) adopt_conversion() (editor.window.EditorBinding method) age (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.record.CharacterRecord property) agrees_with() (goldbox.dos.PortraitTables method) (goldbox.portraits.PortraitTables method) alignment (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.record.CharacterRecord property) alignment_name (goldbox.amiga.PodCharacter property) ALIGNMENT_NAMES (in module goldbox.amiga) alive (automap.combat.Combatant property) all_rows (automap.actionbar.FastTravelBar attribute) allow() (automap.busguard.BusGuard method) alternatives (goldbox.iconparts.IconChoice attribute) ambiguous (goldbox.commissions.SideQuestState property) amiga_combat_icon() (in module editor.convert) AMIGA_LATER_CHAIN_PRESENT (in module goldbox.amiga) AMIGA_LATER_EFFECT_UNKNOWN (in module goldbox.amiga) amiga_later_item_from_dos() (in module goldbox.amiga) AMIGA_LATER_ITEM_NEXT (in module goldbox.amiga) AMIGA_LATER_ITEM_PADS (in module goldbox.amiga) AMIGA_LATER_ITEM_SHIFTS (in module goldbox.amiga) AMIGA_LATER_STATUS_FIELD (in module goldbox.amiga) AMIGA_LATER_STATUS_GATE (in module goldbox.amiga) AMIGA_NAME_SIZE (in module goldbox.amiga) amiga_por_effect_from_dos() (in module goldbox.amiga) AMIGA_POR_EFFECT_SIZE (in module goldbox.amiga) amiga_por_effect_to_dos() (in module goldbox.amiga) AMIGA_POR_EXPERIENCE (in module goldbox.amiga) AMIGA_POR_FIELD_83_87 (in module goldbox.amiga) AMIGA_POR_INSERTION_AFTER (in module goldbox.amiga) AMIGA_POR_INSERTION_CANDIDATES (in module goldbox.amiga) amiga_por_item_from_dos() (in module goldbox.amiga) amiga_por_item_offset() (in module goldbox.amiga) AMIGA_POR_ITEM_PAD (in module goldbox.amiga) AMIGA_POR_ITEM_PAD_WINDOW (in module goldbox.amiga) AMIGA_POR_ITEM_SHIFTS (in module goldbox.amiga) AMIGA_POR_ITEM_TEXT (in module goldbox.amiga) amiga_por_offset() (in module goldbox.amiga) AMIGA_POR_SHIFTS (in module goldbox.amiga) AMIGA_POR_UNPLACED (in module goldbox.amiga) amiga_shape_for() (in module goldbox.amiga) AMIGA_SHAPES (in module goldbox.amiga) AMIGA_SSB_SCROLL_CHAIN (in module goldbox.amiga) AMIGA_SSB_SPELLBOOK_BYTES (in module goldbox.amiga) AMIGA_SUFFIX (in module editor.convert) AmigaCharacter (class in goldbox.amiga) AmigaDaxError AmigaDisk (class in goldbox.amiga_adf) AmigaDiskError AmigaDosRehearsal (class in editor.convert) AmigaExportDialog (class in editor.exports) AmigaItem (class in goldbox.amiga) AmigaPlan (class in editor.exports) AmigaPorCharacter (class in goldbox.amiga) AmigaPorItem (class in goldbox.amiga) AmigaRecordError AmigaShape (class in goldbox.amiga) AmigaToC64 (class in editor.convert) AmigaToDos (class in editor.convert) animate (editor.dosimport.GameFiles attribute) announce() (wish.window.WishWindow method) ANY_BACKEND (in module wish.window) ANY_TITLE (in module automap.actions) app_icon() (in module ui.appicon) apply() (automap.actions.Action method) (automap.actions.FastTravel method) (goldbox.iconparts.IconParts method) apply_back() (automap.actions.FastTravel method) apply_clock() (in module goldbox.dos) apply_file_cache() (in module goldbox.dos) apply_position() (in module goldbox.dos) apply_quest_flags() (in module goldbox.dos) apply_to() (in module goldbox.levelup) apply_ultimate_host() (in module wish.preferences) Appointment (class in goldbox.commissions) appointments (goldbox.commissions.Commissions attribute) appointments() (in module goldbox.commissions) area (automap.actions.Waypoint attribute) (automap.state.AutomapState attribute) Area (class in goldbox.areas) area (goldbox.commissions.SideQuest attribute) (goldbox.savegame.SaveGame0 property) (goldbox.world_state.WorldState attribute) area() (automap.actionbar.FastTravelBar method) (in module goldbox.areas) area_by_id() (in module automap.actions) area_file (automap.live.Snapshot attribute) (goldbox.savegame.SaveGame0 property) area_id() (in module goldbox.dos_savegame) area_in() (in module goldbox.areas) area_label (automap.state.AutomapState property) area_name() (in module goldbox.areas) AREA_NAMES (in module automap.state) area_rows() (in module automap.actions) area_shape() (in module wish.debuglog) AREAS (in module goldbox.areas) AREAS_CURSE (in module goldbox.areas) areas_for() (in module goldbox.areas) areas_for_geo() (in module goldbox.areas) areas_for_title() (in module goldbox.areas) AREAS_SILVER_BLADES (in module goldbox.areas) armour_bonus (goldbox.savegame.RosterBlock property) armour_bonus_byte() (in module goldbox.encoding) armour_bonus_value() (in module goldbox.encoding) armour_class (automap.combat.Combatant attribute) (automap.live.Character attribute) (editor.roster.Member attribute) (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.items.ItemType property) (goldbox.record.CharacterRecord property) (goldbox.savegame.RosterBlock property) (goldbox.strength.Contribution property) armour_class_base (goldbox.record.CharacterRecord property) armour_class_base_value (goldbox.record.CharacterRecord property) armour_field (goldbox.strength.Contribution attribute) armour_term (goldbox.strength.Contribution attribute) Arrival (class in goldbox.areas) arrival (goldbox.areas.Area attribute) arrival() (automap.actionbar.FastTravelBar method) arrival_of() (automap.actions.FastTravel static method) art (automap.render.Edge attribute) ARTISTS (in module ui.icons) ASCII_NUL (goldbox.layout.Kind attribute) ask() (automap.actionbar.ActionBar method) (automap.window.AutomapBinding method) ask_for_room() (automap.panel.RosterPanel method) ASSET (in module ui.appicon) asset_path() (in module goldbox.assets) at (automap.notes.Note attribute) at() (automap.combat.Battle method) (in module goldbox.memory) at_ceiling (automap.live.ClassProgress property) at_level() (goldbox.levels.LevelTables method) (in module goldbox.levels) attach() (automap.actionbar.ActionBar method) (automap.actionbar.FastTravelBar method) (wish.session.Session method) attach_load_address() (in module goldbox.d64) Attack (class in goldbox.monster) ATTACK (in module automap.rolls) attack_forms (goldbox.record.CharacterRecord property) attack_forms_overwritten (goldbox.levels.LevelTables attribute) attack_level (goldbox.record.CharacterRecord property) attacks (goldbox.levels.Level attribute) (goldbox.savegame.RosterBlock property) attacks() (in module goldbox.monster) attempts (automap.rolls.Roll attribute) ATTRACT_TRAP (automap.actions.FastTravel attribute) attributes (goldbox.world.Tile attribute) attributes() (goldbox.geo.Geo method) automap module automap.actionbar module automap.actions module automap.area module automap.busguard module automap.combat module automap.combatlog module automap.config module automap.fasttravel module automap.live module automap.maps module automap.noteeditor module automap.notes module automap.panel module automap.paths module automap.questlog module automap.render module automap.rolls module automap.screen module automap.state module automap.target module automap.ui_noteeditor module automap.vice module automap.window module automap_columns (automap.config.Settings attribute) AutomapBinding (class in automap.window) Automapper (class in automap.state) AutomapState (class in automap.state) automatic_dir() (in module editor.files) available() (in module wish.backends) available_slots (editor.convert.Source attribute) B back (automap.actions.FastTravel attribute) back_up() (in module editor.files) back_verdict() (automap.actions.FastTravel method) backend (automap.config.Settings attribute) Backend (class in wish.backends) backends() (in module wish.backends) BACKOFF_CAP (in module automap.busguard) BACKOFF_START (in module automap.busguard) backup_dir() (editor.window.EditorBinding method) backup_folder (automap.config.Settings attribute) backup_folder() (in module wish.preferences) backup_folder_chosen (automap.config.Settings attribute) BACKUPS_PLACEHOLDER (in module wish.preferences) BADGE_TABLES (in module automap.live) badges() (in module automap.live) band() (in module automap.screen) Bar (class in automap.panel) barrier (automap.render.Edge attribute) barrier() (goldbox.geo.Geo method) base (automap.actions.QuickfightFlag attribute) (goldbox.iconparts.IconParts attribute) base_thac0() (goldbox.levels.LevelTables method) (in module goldbox.derive) (in module goldbox.levels) Battle (class in automap.combat) battlefield() (in module automap.combat) best (automap.area.Candidates property) best_class() (in module goldbox.levelup) best_next_class() (in module goldbox.levelup) Binding (class in editor.binding) binding_for() (in module editor.binding) bindings() (in module editor.binding) BITMAP_CAPACITY (goldbox.amiga_adf.AmigaDisk attribute) blank() (goldbox.amiga_adf.AmigaDisk class method) (goldbox.d64.D64 class method) (goldbox.record.CharacterRecord class method) block (goldbox.amiga_adf.DirEntry attribute) block() (goldbox.amiga_adf.AmigaDisk method) (in module goldbox.amiga_dax) block_bytes() (goldbox.amiga.AmigaCharacter method) block_checksum() (in module goldbox.amiga_adf) block_count (goldbox.amiga_adf.AmigaDisk property) (goldbox.d64.DirEntry attribute) block_ids() (in module goldbox.amiga_dax) block_sum() (goldbox.amiga_adf.AmigaDisk method) BlockCountMismatch blocked (automap.area.Fingerprint attribute) blocks() (in module goldbox.amiga_dax) blocks_free (goldbox.d64.D64 property) blocks_needed() (goldbox.d64.D64 static method) bodies (goldbox.dos.PortraitTables attribute) (goldbox.portraits.PortraitTables attribute) body (goldbox.iconparts.DosIcon attribute) body_art() (goldbox.dos.PortraitTables method) (goldbox.portraits.PortraitTables method) body_position() (goldbox.dos.PortraitTables method) (goldbox.portraits.PortraitTables method) bonus (goldbox.items.Item property) BottomStrip (class in automap.panel) BOX (in module ui.icons) box() (in module ui.icons) (in module wish.about) boxes_needing_class() (in module editor.window) browse() (editor.dosimport.DosImportDialog method) browse_backups() (wish.preferences.PreferencesDialog method) browse_game_folder() (wish.preferences.PreferencesDialog method) browse_saves() (wish.preferences.PreferencesDialog method) build_item() (in module goldbox.items) bus_guard (automap.window.AutomapBinding attribute) BUS_MASK (in module automap.busguard) BUS_RELEASED (in module automap.busguard) bus_released() (in module automap.busguard) BusGuard (class in automap.busguard) BUTTON (in module automap.noteeditor) BUTTON_CHOOSE (in module editor.convert) (in module editor.exports) BUTTON_NAMES (automap.actionbar.ActionBar attribute) buttons (automap.actionbar.ActionBar attribute) (automap.noteeditor.NotePopover attribute) by_artist() (in module wish.licenses) by_confidence (goldbox.layout.Coverage attribute) by_key() (in module goldbox.games) by_slot() (automap.actions.Party method) by_title() (in module goldbox.games) C c64_icon_tables() (in module goldbox.iconparts) c64_name() (in module goldbox.dos) c64_party() (in module goldbox.dos) C64IconTables (class in goldbox.iconparts) C64SaveReport (class in goldbox.dos) C64ToDos (class in editor.convert) cache (goldbox.c64_save.Container attribute) cache_bit7 (goldbox.c64_save.Container attribute) came_from (automap.fasttravel.FastTravelAddresses attribute) camera (automap.combat.Battle attribute) can_see_through() (in module automap.state) can_unidentify() (editor.inventory.Inventory method) candidate (goldbox.layout.Field attribute) candidate_regions() (in module goldbox.layout) candidates (automap.area.Fingerprint property) (automap.state.AutomapState attribute) Candidates (class in automap.area) CANNOT_CONVERT (in module editor.convert) (in module goldbox.dos) CannotLevel capacity() (in module goldbox.spells) CardClassLabel (class in automap.panel) CardNameLabel (class in automap.panel) cards (automap.panel.RosterPanel attribute) CARET (in module wish.preferences) castable_outside_combat (goldbox.effects.EffectTableEntry attribute) caster_bits() (in module editor.enums) CASTING_CLASSES (in module editor.enums) ceiling() (goldbox.levels.LevelTables method) (in module goldbox.levels) (in module wish.debuglog) ceilings (goldbox.levels.LevelTables attribute) cell (automap.window.MapCanvas property) cell_for() (in module automap.combat) CELL_MIN (in module automap.render) certain (automap.area.Candidates attribute) changed (automap.actions.Outcome property) (automap.noteeditor.NotePopover attribute) (editor.inventory.Inventory property) (wish.session.Session attribute) changes() (in module editor.changes) char_class (goldbox.record.CharacterRecord property) Character (class in automap.live) character_class (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) character_files() (in module goldbox.dos_savegame) CharacterCard (class in automap.panel) CharacterRecord (class in goldbox.record) characters (automap.live.Snapshot attribute) (editor.convert.AmigaDosRehearsal attribute) (goldbox.savegame.SaveGame0 property) characters() (in module automap.live) charges (goldbox.items.Item property) charisma (goldbox.record.CharacterRecord property) charset (editor.window.EditorBinding attribute) check() (in module goldbox.derive) check_arrival() (automap.actionbar.FastTravelBar method) CHECKOUT (in module goldbox.assets) checkpoint_delete() (automap.vice.Monitor method) checkpoint_list() (automap.vice.Monitor method) checkpoint_set() (automap.vice.Monitor method) checkpoints_clear() (automap.vice.Monitor method) child() (in module automap.panel) choice (goldbox.iconparts.DosIcon attribute) choose() (automap.noteeditor.NotePopover method) choose_destination() (editor.exports.ExportDialog method) choose_game() (editor.exports.DosExportDialog method) choose_template() (editor.exports.DosExportDialog method) chosen (automap.panel.NotesPanel attribute) chosen() (editor.inventory.AddItemDialog method) chosen_areas() (automap.config.Settings method) chosen_backup_folder() (in module wish.preferences) chosen_class() (automap.panel.CharacterCard class method) chosen_rows() (automap.actionbar.FastTravelBar method) CIA2_PORT_A (in module automap.busguard) claimed_hit() (in module automap.rolls) clamp_threshold() (goldbox.levels.LevelTables method) (in module goldbox.levels) clamp_thresholds (goldbox.levels.LevelTables attribute) clamp_to_screen() (in module automap.config) CLASS_BIT (in module goldbox.amiga) CLASS_BIT_FOR_NAME (in module goldbox.classcode) CLASS_BIT_FOR_SLOT (in module goldbox.dos) class_bit_names (goldbox.games.Game property) class_bit_names() (in module editor.enums) class_bits (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.games.Game attribute) (goldbox.record.CharacterRecord property) class_bits_for() (in module goldbox.dos) CLASS_BITS_KRYNN (in module goldbox.games) CLASS_BITS_WITH_PALADIN_RANGER (in module goldbox.games) CLASS_CLERIC (in module goldbox.levelup) class_code_for() (in module goldbox.yaml_io) CLASS_CODE_FOR_BITS (in module goldbox.classcode) CLASS_CODE_FROM_C64 (in module goldbox.amiga) CLASS_CODE_TABLE (in module goldbox.classcode) class_for() (automap.actions.LevelUp static method) class_level() (in module goldbox.levelup) CLASS_LEVEL_FIELD (in module goldbox.levelup) CLASS_LEVEL_SLOT (in module goldbox.amiga) CLASS_LEVEL_SLOTS (in module goldbox.amiga) class_levels (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.dos.DosCharacter property) class_levels() (in module goldbox.derive) class_name (editor.roster.Member property) (goldbox.amiga.PodCharacter property) (goldbox.levelup.Plan attribute) class_names (goldbox.levels.LevelTables property) CLASS_NUMBERS (in module goldbox.dos_layout) class_order (goldbox.levels.LevelTables attribute) CLASS_SLOTS_FOR_CLASS (in module goldbox.dos) CLASS_SUBSTITUTE (in module goldbox.amiga) class_table() (in module goldbox.games) class_text (automap.live.Character property) CLASS_THIEF (in module editor.window) classes (automap.live.Character attribute) (goldbox.levels.LevelTables attribute) classes_disqualified (goldbox.levelup.Plan attribute) classes_of() (in module goldbox.levelup) CLASSES_SIZE (in module goldbox.iconparts) classes_to_names() (in module goldbox.games) ClassProgress (class in automap.live) clear() (automap.busguard.BusGuard method) clear_effect() (in module goldbox.effects) clear_quickfight (automap.config.Settings attribute) ClearQuickfight (class in automap.actions) cleric_term (goldbox.strength.Contribution attribute) clock (automap.target.Fix attribute) (goldbox.c64_save.Container attribute) (goldbox.savegame.PartyPosition property) (goldbox.world_state.WorldState attribute) clock() (in module goldbox.dos_savegame) clock_base (goldbox.games.Game property) clock_text (automap.live.Snapshot attribute) (goldbox.savegame.PartyPosition property) close() (automap.target.MemoryTarget method) (automap.target.ReplayTarget method) (automap.target.ViceTarget method) (editor.window.EditorBinding method) (wish.session.Session method) (wish.ultimate.UltimateTarget method) closeEvent() (automap.window.AutomapBinding method) (wish.window.WishWindow method) CMD_REGISTERS_AVAILABLE (in module automap.actions) code (goldbox.traits.Trait attribute) code_for() (in module goldbox.classcode) codes() (editor.effects.EffectsView method) codes_to_text() (in module automap.screen) COINS (goldbox.dos.DosCharacter attribute) COLLIDES (in module editor.exports) colour() (in module editor.palette) colour_names (goldbox.icons.Icon property) colours (goldbox.iconparts.C64IconTables attribute) (goldbox.iconparts.DosIcon attribute) (goldbox.icons.Icon property) colours_for() (goldbox.iconparts.IconParts method) column_widths() (automap.config.Settings method) columnCount() (editor.effects.EffectsModel method) (editor.inventory.InventoryModel method) (editor.inventory.ItemTraitsModel method) (editor.window.RosterModel method) COLUMNS (automap.panel.ColumnSplitter attribute) columns (automap.window.AutomapBinding attribute) COLUMNS (in module automap.actionbar) (in module automap.noteeditor) ColumnSplitter (class in automap.panel) COMBAT_BIAS (in module goldbox.amiga) combat_byte() (in module goldbox.encoding) combat_legal (automap.actions.Action attribute) (automap.actions.ClearQuickfight attribute) (automap.actions.FastTravel attribute) COMBAT_LOG (automap.window.AutomapBinding attribute) COMBAT_LOG_EVERY (automap.window.AutomapBinding attribute) combat_side (goldbox.record.CharacterRecord property) (goldbox.savegame.RosterBlock property) combat_value() (in module goldbox.encoding) combat_verdict() (automap.actionbar.FastTravelBar method) COMBAT_WINDOW (in module automap.combatlog) Combatant (class in automap.combat) COMBATANT_FILL (in module automap.window) combatants (automap.combat.Battle attribute) CombatCanvas (class in automap.window) CombatLog (class in automap.combatlog) command() (automap.vice.Monitor method) commands() (in module ui.icons) comments_for() (in module goldbox.yaml_io) Commission (class in automap.questlog) commission_rows() (in module automap.questlog) Commissions (class in goldbox.commissions) commit_export() (editor.window.EditorBinding method) completed (goldbox.commissions.Commissions attribute) components() (in module goldbox.areas) compose() (goldbox.iconparts.IconParts method) COMPUTED (goldbox.neutral.Provenance attribute) condition_badges() (in module automap.live) conditions (automap.live.Character property) Confidence (class in goldbox.areas) (class in goldbox.layout) confidence (goldbox.areas.Area attribute) (goldbox.layout.Field attribute) (goldbox.memory.Region attribute) (goldbox.neutral.Value attribute) CONFIDENCE (in module goldbox.amiga) confidence() (in module goldbox.traits) config_dir() (in module automap.paths) configured() (in module wish.ultimate) confirm (automap.actions.Action attribute) (automap.actions.LevelUp attribute) CONFIRMED (goldbox.areas.Confidence attribute) (goldbox.layout.Confidence attribute) confirmed (goldbox.layout.Coverage property) connect (wish.backends.Backend attribute) constitution (goldbox.record.CharacterRecord property) constitution_hp_bonus() (goldbox.levels.LevelTables method) (in module goldbox.levels) constitution_save_bonus() (in module goldbox.levels) constitution_save_columns (goldbox.levels.LevelTables attribute) Container (class in goldbox.c64_save) container_for() (in module goldbox.c64_save) contains() (automap.screen.Screen method) contradictions (automap.area.Fingerprint attribute) CONTRADICTIONS_BEFORE_REFUSING (automap.state.Automapper attribute) Contribution (class in goldbox.strength) Conversion (class in editor.dosimport) conversion (editor.dosimport.DosImportDialog attribute) ConversionError convert() (editor.window.EditorBinding method) convert_save() (in module goldbox.dos) ConvertDialog (class in editor.convert) converted (goldbox.amiga.PorSaveReport attribute) CONVERTED (in module editor.dosimport) CONVERTED_DOS (in module editor.convert) ConvertError CONVERTS (in module goldbox.amiga) copied (goldbox.c64_save.Container attribute) COPIED (goldbox.neutral.Provenance attribute) copper (goldbox.record.CharacterRecord property) corner_of() (automap.window.MapCanvas method) cost_gp (goldbox.items.Item property) count (automap.combat.Shape attribute) count() (goldbox.iconparts.IconParts method) COUNTS_OFFSET (in module goldbox.iconparts) Coverage (class in goldbox.layout) coverage() (in module goldbox.dos_layout) (in module goldbox.layout) crash() (in module wish.debuglog) crash_path() (in module wish.debuglog) current_area() (automap.actions.FastTravel static method) (in module goldbox.dos_savegame) current_disk() (automap.actions.FastTravel static method) current_geo (goldbox.c64_save.Container attribute) current_indoors() (automap.actions.FastTravel static method) current_overland() (automap.actions.FastTravel static method) current_script (goldbox.c64_save.Container attribute) current_square() (automap.actions.FastTravel static method) CURSE_OF_THE_AZURE_BONDS (in module automap.fasttravel) (in module goldbox.c64_save) (in module goldbox.dos_layout) (in module goldbox.levels) CURSE_SHAPE (in module goldbox.amiga) CURSOR (in module automap.combatlog) D d20 (automap.rolls.Roll property) D20 (in module automap.rolls) D64 (class in goldbox.d64) D64Error damage (automap.combatlog.Message attribute) (automap.rolls.Roll attribute) (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.savegame.RosterBlock property) damage_bonus (goldbox.savegame.RosterBlock property) damage_dice (goldbox.savegame.RosterBlock property) damage_die (goldbox.savegame.RosterBlock property) damage_text (goldbox.monster.Attack property) damage_vs_large (goldbox.items.ItemType property) damage_vs_medium (goldbox.items.ItemType property) DANGER (in module automap.actionbar) data (goldbox.d64.D64 property) data() (editor.effects.EffectsModel method) (editor.inventory.InventoryModel method) (editor.inventory.ItemTraitsModel method) (editor.window.RosterModel method) data_dir() (in module automap.paths) (in module automap.state) dax_block() (in module goldbox.dos_savegame) dax_blocks() (in module goldbox.dos_savegame) dax_bytes (goldbox.dos_savegame.DosSaveShape attribute) DAX_ENTRY (in module goldbox.dos_savegame) dax_index() (in module goldbox.dos_savegame) dax_number() (in module goldbox.dos_savegame) dax_unpack() (in module goldbox.dos_savegame) DaxError debug() (in module wish.debuglog) decode_directory_name() (in module goldbox.petscii) decode_record_name() (in module goldbox.petscii) DEFAULT (in module automap.notes) (in module goldbox.games) (in module goldbox.levels) (in module goldbox.spells) DEFAULT_BACKGROUND (in module goldbox.iconparts) DEFAULT_DISK_NAME (in module goldbox.d64) default_disks() (in module automap.maps) DEFAULT_FAST_TRAVEL_BY_GAME (in module automap.config) DEFAULT_FAST_TRAVEL_TARGETS (in module automap.config) default_icon() (goldbox.iconparts.IconParts method) default_interval_ms (wish.backends.Backend attribute) DEFAULT_NAME (in module editor.dosimport) DEFAULT_NAMES (in module goldbox.traits) DEFAULT_PART_COLOURS (in module goldbox.iconparts) DEFAULT_TABLE (in module editor.spellwidget) defaults() (automap.panel.ColumnSplitter method) (editor.window.RowSplitter method) DELAY (in module automap.combatlog) delete() (automap.noteeditor.NotePopover method) (editor.inventory.Inventory method) (editor.inventory.InventoryModel method) delete_item() (editor.window.EditorBinding method) delete_note() (automap.window.AutomapBinding method) DERIVED (in module goldbox.amiga) describe() (editor.roster.Party method) (in module editor.inventory) (in module goldbox.memory) (in module goldbox.spells) (in module goldbox.traits) (wish.ultimate.UltimateTarget method) describe_unconverted_effect() (in module goldbox.amiga) description (automap.actions.Action attribute) (automap.actions.ClearQuickfight attribute) (automap.actions.FastTravel attribute) (automap.actions.HealParty attribute) (automap.actions.IdentifyItems attribute) (automap.actions.LevelUp attribute) (automap.actions.RestoreSpells attribute) (automap.actions.StoreSpells attribute) (goldbox.d64.Variant attribute) descriptor (automap.actions.Action property) (automap.actions.LevelUp property) destination_game (editor.convert.Direction attribute) DESTINATION_LABELS (in module editor.convert) destination_port (editor.convert.C64ToDos attribute) (editor.convert.Direction attribute) (editor.convert.DosToC64 attribute) destinations_for() (in module editor.convert) detach() (wish.session.Session method) detail (goldbox.commissions.Entry property) (goldbox.effects.Effect property) (goldbox.strength.PartyStrength property) (goldbox.traits.Trait property) detect() (editor.convert.Source class method) (in module goldbox.games) detect_from_names() (in module goldbox.games) dexterity (goldbox.record.CharacterRecord property) dexterity_ac_bonus() (in module goldbox.derive) diagnostics (automap.config.Settings attribute) dialog() (in module wish.licenses) DIALOG_TITLE (in module editor.convert) (in module editor.dosimport) dice (automap.rolls.Roll attribute) (goldbox.monster.Attack attribute) die (goldbox.monster.Attack attribute) diff() (goldbox.record.CharacterRecord method) dimmed (automap.combat.Combatant property) DIR_NAME_CONTROL (in module goldbox.petscii) DIR_NAME_PAD (in module goldbox.petscii) DIR_NAME_SIZE (in module goldbox.petscii) dir_sector (goldbox.d64.DirEntry attribute) dir_track (goldbox.d64.DirEntry attribute) DIRECT (in module goldbox.amiga) (in module goldbox.c64_codec) direction (automap.render.Edge attribute) Direction (class in editor.convert) direction (editor.convert.ConvertDialog attribute) DIRECTIONS (in module editor.convert) directory() (goldbox.d64.D64 method) DIRECTORY_INTERLEAVE (in module goldbox.d64) DirectoryFullError DirEntry (class in goldbox.amiga_adf) (class in goldbox.d64) dirty (editor.window.EditorBinding attribute) disable() (in module wish.debugmode) disk (automap.actions.Waypoint attribute) (automap.fasttravel.FastTravelAddresses attribute) (editor.convert.Source attribute) (editor.dosimport.Conversion attribute) (editor.exports.Source attribute) (goldbox.areas.Area attribute) disk_candidates() (in module automap.paths) DISK_FILTER (in module editor.window) disk_glob (goldbox.games.Game attribute) disk_globs() (in module automap.paths) disk_hint (goldbox.c64_save.Container attribute) disk_id (goldbox.d64.D64 property) disk_name (goldbox.d64.D64 property) DiskFullError disks (automap.config.Settings attribute) disks_text() (wish.window.WishWindow method) display_line (goldbox.amiga.AmigaPorItem property) (goldbox.dos.DosItem property) display_name (goldbox.d64.DirEntry property) disposition() (in module goldbox.neutral) disturbs (wish.backends.Backend attribute) divide_between_classes() (in module goldbox.levelup) DIVISOR (in module goldbox.strength) done (goldbox.commissions.Entry property) door() (goldbox.geo.Geo method) dos (goldbox.amiga.AmigaShape attribute) dos_art_ids() (in module goldbox.portraits) dos_base_thac0() (goldbox.levels.LevelTables method) (in module goldbox.levels) DOS_CAP_COLOUR (in module goldbox.iconparts) dos_experience_offset() (in module goldbox.amiga) dos_field() (goldbox.amiga.AmigaShape method) DOS_HIGH_NIBBLE_PARTS (in module goldbox.iconparts) dos_icon() (goldbox.iconparts.IconParts method) dos_icon_from_c64() (goldbox.iconparts.IconParts method) dos_icon_tables() (in module goldbox.iconparts) DOS_PAIR_CLASSES (in module goldbox.iconparts) dos_part_colours() (in module goldbox.iconparts) dos_size() (in module goldbox.iconparts) DOS_SIZES (in module goldbox.iconparts) dos_thac0 (goldbox.levels.LevelTables attribute) dos_thac0_at() (goldbox.levels.LevelTables method) (in module goldbox.levels) DOS_TITLE (in module editor.exports) DOS_TO_C64_NAMES (in module editor.convert) DosCharacter (class in goldbox.dos) DosExportDialog (class in editor.exports) DosIcon (class in goldbox.iconparts) DosIconTables (class in goldbox.iconparts) DosImportDialog (class in editor.dosimport) DosItem (class in goldbox.dos) DosPlan (class in editor.exports) DosRecordError DosSaveError DosSaveShape (class in goldbox.dos_savegame) DosShape (class in goldbox.dos_layout) DosShapeError DosToC64 (class in editor.convert) DosWriteRehearsal (class in editor.convert) down (automap.live.Character property) draw_icon() (in module ui.iconpaint) draw_text_glyph() (in module ui.iconpaint) drawn_cell (automap.window.CombatCanvas property) draws_sheet_portrait() (in module goldbox.portraits) dress() (in module wish.window) drop() (goldbox.neutral.NeutralCharacter method) dropped (goldbox.neutral.NeutralCharacter attribute) (goldbox.neutral.Report attribute) (goldbox.neutral.Value attribute) DROPPED (in module goldbox.amiga) (in module goldbox.c64_codec) DROPPED_HEADING (in module editor.convert) (in module editor.dosimport) (in module editor.exports) dropped_text() (in module editor.dosimport) dual_class_level (goldbox.record.CharacterRecord property) dual_class_old() (in module goldbox.levelup) dual_class_slot (goldbox.record.CharacterRecord property) dump() (goldbox.record.CharacterRecord method) dump_notes() (in module automap.notes) DUNGEON (in module automap.actions) DuplicateFileError durable (goldbox.commissions.QuestFlag attribute) (goldbox.commissions.SideQuest property) durable_state (goldbox.commissions.SideQuestState property) duration (goldbox.effects.Effect attribute) (goldbox.effects.EffectTableEntry attribute) dynamic_geo (goldbox.areas.Area attribute) E ecl (goldbox.areas.Area property) ECL_HEADER (in module goldbox.dos_savegame) Edge (class in automap.render) edge_primitives() (in module automap.render) edit_note() (automap.window.AutomapBinding method) editable_fields() (in module editor.binding) editor module editor.binding module editor.changes module editor.convert module editor.dosimport module editor.effects module editor.enums module editor.exports module editor.files module editor.iconwidget module editor.inventory module editor.palette module editor.partspicker module editor.roster module editor.rosterview module editor.spellwidget module editor.ui_convert module editor.ui_dosimport module editor.ui_exports module editor.ui_inventory module editor.ui_partspicker module editor.window module editor_rows (automap.config.Settings attribute) EditorBinding (class in editor.window) Effect (class in goldbox.effects) effect (goldbox.items.Item property) effect_chain (goldbox.amiga.AmigaCharacter property) (goldbox.amiga.AmigaPorCharacter property) effect_ids (goldbox.dos.DosCharacter property) effect_size (goldbox.amiga.AmigaShape attribute) EFFECT_SIZE (in module goldbox.dos_layout) effect_suffix (goldbox.dos_layout.DosShape attribute) effects (automap.live.Character attribute) (automap.live.Snapshot attribute) (automap.panel.BottomStrip attribute) (goldbox.amiga.AmigaCharacter attribute) (goldbox.amiga.AmigaPorCharacter attribute) (goldbox.items.Item property) EffectsModel (class in editor.effects) EffectsView (class in editor.effects) EffectTableEntry (class in goldbox.effects) ega_to_c64 (goldbox.iconparts.DosIconTables attribute) electrum (goldbox.record.CharacterRecord property) elided_text() (automap.panel.ElidingLabel method) ElidingButton (class in automap.panel) ElidingCheckBox (class in automap.panel) ElidingComboBox (class in automap.panel) ElidingLabel (class in automap.panel) emit() (goldbox.neutral.Writer method) enable() (in module wish.debugmode) enable_from_argv() (in module wish.debugmode) enabled() (in module editor.convert) (in module editor.exports) (in module wish.debugmode) encode_directory_name() (in module goldbox.petscii) encode_record_name() (in module goldbox.petscii) encounter_text() (in module goldbox.dos_savegame) end (goldbox.layout.Field property) (goldbox.memory.Region property) enemies (automap.combat.Battle property) entries (goldbox.spells.SpellTable attribute) entries() (goldbox.amiga_adf.AmigaDisk method) Entry (class in goldbox.commissions) ENTRY (in module goldbox.amiga_dax) entry() (goldbox.d64.D64 method) ENTRY_FIELDS (in module goldbox.d64) entry_for() (in module goldbox.yaml_io) ENV (in module editor.convert) (in module editor.exports) (in module wish.nativewatch) error_base (goldbox.d64.Variant property) error_code() (goldbox.d64.D64 method) event() (automap.window.CombatCanvas method) (automap.window.MapCanvas method) exact (goldbox.iconparts.IconChoice attribute) exception() (in module wish.debuglog) exceptional_strength (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.record.CharacterRecord property) exists (goldbox.monster.Attack property) expected_armour_class() (in module goldbox.derive) expected_damage_bonus() (in module goldbox.derive) expected_encumbrance() (goldbox.dos.DosCharacter method) expected_thac0() (in module goldbox.derive) experience (automap.live.Character attribute) (automap.live.ClassProgress attribute) (goldbox.amiga.AmigaCharacter property) (goldbox.amiga.AmigaPorCharacter property) (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.levels.Level attribute) (goldbox.record.CharacterRecord property) experience_award() (in module goldbox.monster) experience_lost (goldbox.levelup.Plan attribute) exploration (automap.state.AutomapState attribute) Exploration (class in automap.state) export_amiga_party() (editor.window.EditorBinding method) export_dos_save() (editor.window.EditorBinding method) export_party() (in module goldbox.amiga) (in module goldbox.dos) export_save() (in module goldbox.yaml_io) export_source() (editor.window.EditorBinding method) ExportDialog (class in editor.exports) EXPORTED_DOS (in module editor.exports) ExportError extent() (in module automap.combat) (in module ui.icons) F facing (automap.live.Snapshot attribute) (automap.state.AutomapState attribute) (automap.target.Fix attribute) (goldbox.areas.Arrival attribute) (goldbox.savegame.PartyPosition property) (goldbox.world_state.WorldState attribute) facing_letter (automap.state.AutomapState property) (goldbox.areas.Arrival property) facing_name (goldbox.savegame.PartyPosition property) FAILED_TITLE (in module editor.exports) fast_travel_targets (automap.config.Settings attribute) FastTravel (class in automap.actions) FASTTRAVEL_DISK (in module automap.actions) FASTTRAVEL_FROM (in module automap.actions) FASTTRAVEL_INDOORS (in module automap.actions) FASTTRAVEL_SCRATCH (in module automap.actions) FASTTRAVEL_SLOT (in module automap.actions) FASTTRAVEL_TRAVEL_X (in module automap.actions) FASTTRAVEL_WALLS_SLOT (in module automap.actions) FASTTRAVEL_X (in module automap.actions) fasttravelable (goldbox.areas.Area attribute) FastTravelAddresses (class in automap.fasttravel) FastTravelBar (class in automap.actionbar) ffs (goldbox.amiga_adf.AmigaDisk property) Field (class in goldbox.layout) field (editor.binding.Binding attribute) field_address() (automap.actions.Member method) field_by_name() (in module goldbox.dos_layout) (in module goldbox.layout) field_disposition() (in module goldbox.amiga) (in module goldbox.c64_codec) field_name() (in module editor.binding) FIELD_NOT_SAVED (in module editor.window) fields (goldbox.levelup.Plan attribute) (goldbox.neutral.NeutralCharacter attribute) FIELDS (in module goldbox.neutral) fields() (goldbox.record.CharacterRecord method) FIELDS_BY_NAME (in module goldbox.layout) fields_with_confidence() (in module goldbox.layout) file (goldbox.spells.SpellTable attribute) FILE_INTERLEAVE (in module goldbox.d64) file_type (goldbox.d64.DirEntry property) FILENAME_LENGTH (in module goldbox.amiga) FileNotFoundInImage files (editor.convert.Rehearsal attribute) (goldbox.games.Game property) find() (automap.screen.Screen method) (goldbox.d64.D64 method) (in module wish.backends) find_disks() (in module automap.paths) Fingerprint (class in automap.area) finish (goldbox.commissions.SideQuest attribute) finish() (goldbox.dos.SilencingWriter method) (goldbox.neutral.Writer method) finish_value (goldbox.commissions.SideQuestState attribute) first_id (goldbox.spells.SpellTable attribute) FIRST_RUN (in module wish.window) first_sector (goldbox.d64.DirEntry attribute) first_track (goldbox.d64.DirEntry attribute) fit() (wish.preferences.PreferencesDialog method) fit_to_choices() (in module editor.spellwidget) fit_to_names() (in module editor.spellwidget) Fix (class in automap.target) fix() (automap.target.ReplayTarget method) (automap.target.ViceTarget method) Flags (class in goldbox.commissions) flags (goldbox.commissions.SideQuest property) (goldbox.world_state.WorldState attribute) flags() (editor.inventory.InventoryModel method) (in module goldbox.commissions) flags_0b8 (goldbox.record.CharacterRecord property) flash (automap.window.MapCanvas attribute) flat_hit_points() (goldbox.levels.LevelTables method) flush() (automap.combatlog.CombatLog method) fold_shared_folder() (in module automap.config) folder (editor.convert.ConvertDialog property) (editor.dosimport.Conversion attribute) FOLDER_PLACEHOLDER (in module wish.preferences) FOLDER_TITLE (in module editor.dosimport) follow_save() (wish.window.WishWindow method) FONT_AWESOME (in module ui.icons) for_game() (in module goldbox.levels) (in module goldbox.spells) (in module goldbox.traits) forget() (in module automap.maps) form (goldbox.monster.Attack attribute) format() (wish.debuglog.Scrubbed method) format_coverage() (in module goldbox.layout) format_table() (in module goldbox.dos_layout) (in module goldbox.layout) fraction (automap.live.ClassProgress attribute) free_count() (goldbox.amiga_adf.AmigaDisk method) fresh_folder() (in module editor.convert) from_amiga() (in module goldbox.world_state) from_bytes() (goldbox.amiga.AmigaCharacter class method) (goldbox.amiga.AmigaItem class method) (goldbox.amiga.AmigaPorCharacter class method) (goldbox.amiga.AmigaPorItem class method) (goldbox.amiga.PodCharacter class method) (goldbox.d64.D64 class method) (goldbox.geo.Geo class method) (goldbox.record.CharacterRecord class method) (goldbox.savegame.SaveGame0 class method) (in module goldbox.strength) from_c64() (in module goldbox.world_state) from_disk() (editor.exports.Source class method) (goldbox.geo.Geo class method) (goldbox.world.Window class method) from_disks() (goldbox.world.World class method) from_dos() (in module goldbox.world_state) from_dos_record() (in module goldbox.amiga) from_dos_record_later() (in module goldbox.amiga) from_json() (automap.notes.Note class method) from_level (goldbox.levelup.Plan attribute) from_party() (editor.exports.Source class method) from_prg() (goldbox.record.CharacterRecord class method) (goldbox.savegame.SaveGame0 class method) (goldbox.savegame.SaveGame1 class method) from_saves() (in module goldbox.strength) frozen() (in module goldbox.assets) G game (automap.actionbar.ActionBar attribute) (automap.actions.Member attribute) (automap.actions.Party attribute) (automap.actions.QuickfightWatcher property) (automap.live.Character attribute) (automap.live.Snapshot attribute) (automap.state.Automapper attribute) Game (class in goldbox.games) game (editor.dosimport.Conversion attribute) (editor.exports.Source attribute) (editor.roster.Member attribute) (goldbox.c64_save.Container attribute) (goldbox.traits.Trait attribute) game() (wish.window.WishWindow method) game_dir (editor.convert.AmigaDosRehearsal attribute) (editor.convert.DosWriteRehearsal attribute) game_disk_found (editor.window.EditorBinding attribute) game_files_for() (editor.window.EditorBinding method) game_files_for_import() (editor.window.EditorBinding method) game_folder_text() (wish.preferences.PreferencesDialog method) GAME_FOLDER_TITLES (in module wish.preferences) game_folders (automap.config.Settings attribute) GAME_ICONS (in module ui.icons) GAME_ICONS_BOX (in module ui.icons) game_key() (in module automap.config) game_named() (in module automap.window) (in module wish.preferences) game_title() (in module automap.actions) GameFiles (class in editor.dosimport) gems (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.record.CharacterRecord property) geo (automap.state.AutomapState attribute) Geo (class in goldbox.geo) geo (goldbox.areas.Area property) (goldbox.world_state.WorldState attribute) geo_block() (in module goldbox.dos_savegame) geo_name() (in module goldbox.areas) geo_names (goldbox.areas.Area attribute) GEO_NAMES (in module goldbox.areas) geo_number() (in module goldbox.areas) GeoError geometry (automap.config.Settings attribute) geos (goldbox.areas.Area attribute) geos_for_area() (in module goldbox.areas) geos_in() (in module goldbox.areas) get() (automap.actions.SpellStore method) (goldbox.amiga.AmigaCharacter method) (goldbox.amiga.AmigaItem method) (goldbox.amiga.AmigaPorCharacter method) (goldbox.amiga.AmigaPorItem method) (goldbox.neutral.NeutralCharacter method) (goldbox.neutral.Writer method) (goldbox.record.CharacterRecord method) get_memorised() (in module goldbox.c64_codec) get_raw() (goldbox.record.CharacterRecord method) Glyph (class in automap.render) gold (goldbox.record.CharacterRecord property) goldbox module goldbox.amiga module goldbox.amiga_adf module goldbox.amiga_dax module goldbox.areas module goldbox.assets module goldbox.c64_codec module goldbox.c64_save module goldbox.classcode module goldbox.commissions module goldbox.d64 module goldbox.derive module goldbox.dos module goldbox.dos_layout module goldbox.dos_savegame module goldbox.effects module goldbox.encoding module goldbox.games module goldbox.geo module goldbox.iconparts module goldbox.icons module goldbox.items module goldbox.layout module goldbox.levels module goldbox.levelup module goldbox.memory module goldbox.monster module goldbox.neutral module goldbox.petscii module goldbox.portraits module goldbox.record module goldbox.savegame module goldbox.spells module goldbox.strength module goldbox.traits module goldbox.world module goldbox.world_state module goldbox.yaml_io module grab_screen() (in module automap.vice) graveyard_offer() (in module goldbox.commissions) GREETING (automap.target.ViceTarget attribute) Group (class in automap.questlog) groups (goldbox.spells.SpellTable attribute) GUESS (goldbox.areas.Confidence attribute) (goldbox.layout.Confidence attribute) guess (goldbox.layout.Coverage property) H h (automap.render.Rect attribute) HALTS_ON_READ (in module automap.busguard) halts_on_read (wish.ultimate.UltimateTarget attribute) HANDLE (automap.panel.ColumnSplitter attribute) (editor.window.RowSplitter attribute) handler (automap.fasttravel.FastTravelAddresses attribute) hands (goldbox.items.ItemType property) has_areas (automap.actionbar.FastTravelBar property) has_disks() (in module automap.paths) has_error_bytes (goldbox.d64.Variant attribute) has_map (goldbox.areas.Area property) has_portrait (goldbox.c64_codec.Report attribute) (goldbox.dos.Report attribute) has_travel_grid (automap.fasttravel.FastTravelAddresses property) hash_name() (in module goldbox.amiga_adf) HASH_TABLE_SIZE (in module goldbox.amiga_adf) Hatch (class in automap.render) hatch_lines() (in module automap.render) HATCH_STEPS (in module automap.render) head (goldbox.dos_savegame.DosSaveShape attribute) (goldbox.iconparts.DosIcon attribute) (goldbox.iconparts.IconChoice attribute) head_art() (goldbox.dos.PortraitTables method) (goldbox.portraits.PortraitTables method) HEAD_COUNT (in module goldbox.portraits) head_position() (goldbox.dos.PortraitTables method) (goldbox.portraits.PortraitTables method) head_size (goldbox.iconparts.IconChoice attribute) header (goldbox.savegame.SaveGame0 property) (goldbox.world_state.WorldState attribute) HEADER_ADDRESSES (in module goldbox.world_state) HEADER_AT (editor.window.RowSplitter attribute) HEADER_FLOOR (in module editor.window) HEADER_IDENTITY_MIN_WIDTH (in module editor.window) HEADER_LINES (editor.window.RowSplitter attribute) headerData() (editor.effects.EffectsModel method) (editor.inventory.InventoryModel method) (editor.inventory.ItemTraitsModel method) (editor.window.RosterModel method) HEADERS (editor.effects.EffectsModel attribute) (editor.inventory.ItemTraitsModel attribute) (editor.window.RosterModel attribute) heads (goldbox.dos.PortraitTables attribute) (goldbox.iconparts.C64IconTables attribute) (goldbox.iconparts.DosIconTables attribute) (goldbox.portraits.PortraitTables attribute) HealParty (class in automap.actions) height (automap.combat.Shape attribute) heights() (editor.window.RowSplitter method) HELP (automap.actions.FastTravel attribute) helpless (automap.combat.Combatant attribute) helpless_indices() (in module automap.combat) hexdump() (goldbox.record.CharacterRecord method) hidden_words (goldbox.items.Item property) high_offset (goldbox.spells.SpellTable attribute) highlighted_rows() (automap.screen.Screen method) hint (automap.notes.NoteType attribute) hit (automap.rolls.Roll attribute) hit_dice (goldbox.levels.Level attribute) hit_dice_rolled() (goldbox.levels.LevelTables method) hit_die() (in module goldbox.levels) hit_die_divide_floor (goldbox.levels.LevelTables attribute) hit_die_fighter_floor (goldbox.levels.LevelTables attribute) hit_die_rolls (goldbox.levels.LevelTables attribute) hit_points (goldbox.savegame.RosterBlock property) hit_points_current (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) hit_points_max (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) hit_points_rolled (goldbox.levelup.Plan attribute) hold_geometry() (in module automap.config) holds() (automap.combat.Shape method) how (goldbox.neutral.Value attribute) hp (automap.actions.Member property) (automap.combat.Combatant attribute) (automap.live.Character attribute) hp_bonus_by_score (goldbox.levels.LevelTables attribute) hp_bonus_score_cap (goldbox.levels.LevelTables attribute) HP_BONUS_SCORE_CAP_CURSE (in module goldbox.levels) hp_bonus_uncapped_from (goldbox.levels.LevelTables attribute) hp_colour() (in module automap.panel) hp_current (editor.roster.Member attribute) (goldbox.record.CharacterRecord property) hp_fraction (automap.live.Character property) HP_INK (in module automap.window) hp_lost_to_drain (goldbox.record.CharacterRecord property) hp_max (automap.actions.Member property) (automap.combat.Combatant attribute) (automap.live.Character attribute) (editor.roster.Member attribute) (goldbox.levels.Level property) (goldbox.levelup.Plan attribute) (goldbox.record.CharacterRecord property) HP_MAX (in module goldbox.amiga) hp_rolled (goldbox.record.CharacterRecord property) hp_term (goldbox.strength.Contribution attribute) hp_text (automap.combat.Combatant property) (editor.roster.Member property) html() (in module wish.licenses) hurt (automap.live.Character property) I I8 (goldbox.layout.Kind attribute) icon (automap.notes.Note property) (automap.notes.NoteType attribute) Icon (class in goldbox.icons) icon (editor.dosimport.GameFiles attribute) (editor.iconwidget.IconEditor property) (editor.iconwidget.IconPreview property) (editor.roster.Member attribute) icon() (goldbox.c64_save.Container method) icon_changes() (in module editor.changes) icon_for_slot() (in module goldbox.icons) ICON_MAX_WIDTH (in module editor.window) icon_original (editor.roster.Member attribute) icon_parts (editor.convert.DosWriteRehearsal attribute) icon_parts_disk (editor.window.EditorBinding attribute) icon_pixels() (in module goldbox.icons) icon_pixmap() (in module ui.iconpaint) icon_size (goldbox.c64_save.Container attribute) icon_table (goldbox.c64_save.Container attribute) icon_table_base (goldbox.games.Game property) IconChoice (class in goldbox.iconparts) IconEditor (class in editor.iconwidget) IconParts (class in goldbox.iconparts) IconPreview (class in editor.iconwidget) IconRow (class in automap.panel) icons (editor.convert.AmigaDosRehearsal attribute) id (automap.actions.Waypoint property) (goldbox.areas.Area attribute) (goldbox.effects.Effect attribute) identify() (automap.area.ResidentGeo method) identify_elsewhere() (automap.state.Automapper method) IdentifyItems (class in automap.actions) identity_byte() (in module goldbox.dos) IDENTITY_HELD_PORTS (in module goldbox.dos) identity_pair (goldbox.record.CharacterRecord property) ids() (editor.spellwidget.MemorisedEditor method) image() (in module ui.appicon) import_dos_save() (editor.window.EditorBinding method) import_into() (in module goldbox.yaml_io) in_combat() (in module automap.actions) in_key_wait() (in module automap.actionbar) in_progress (goldbox.commissions.Commissions property) in_save (editor.roster.Party property) in_spellbook() (goldbox.spells.SpellTable method) index (automap.combat.Combatant attribute) (editor.roster.Member attribute) (goldbox.commissions.Entry attribute) (goldbox.d64.DirEntry attribute) (goldbox.iconparts.Option attribute) (goldbox.items.ItemType attribute) (goldbox.savegame.RosterBlock property) (goldbox.savegame.Slot attribute) index() (automap.combat.Shape method) (in module goldbox.amiga_dax) indoors (automap.fasttravel.FastTravelAddresses attribute) (goldbox.c64_save.Container attribute) indoors_flag_base (goldbox.games.Game property) infravision (goldbox.record.CharacterRecord property) INFRAVISION (in module goldbox.c64_codec) (in module goldbox.dos) initiative (automap.combat.Combatant attribute) inserts (goldbox.dos_layout.DosShape attribute) install() (in module wish.about) (in module wish.licenses) (in module wish.nativewatch) install_excepthook() (in module wish.debuglog) install_if_asked() (in module wish.nativewatch) intelligence (goldbox.record.CharacterRecord property) interval_ms (automap.config.Settings attribute) (wish.session.Session property) InvalidImageError Inventory (class in editor.inventory) inventory (editor.roster.Member attribute) (goldbox.record.CharacterRecord property) InventoryModel (class in editor.inventory) is_bitmap() (in module automap.screen) (in module automap.vice) is_canonical_record_name() (in module goldbox.petscii) is_closed (goldbox.d64.DirEntry property) is_cursed (goldbox.items.Item property) is_dir (goldbox.amiga_adf.DirEntry property) is_door (automap.render.Edge property) is_empty (goldbox.d64.DirEntry property) (goldbox.items.Item property) is_empty() (editor.inventory.Inventory method) is_fill (goldbox.traits.Trait property) is_free() (goldbox.amiga_adf.AmigaDisk method) (goldbox.d64.D64 method) is_identified (goldbox.items.Item property) is_indoor() (goldbox.geo.Geo method) is_item_list() (in module goldbox.items) is_known (goldbox.layout.Field property) is_locked (goldbox.d64.DirEntry property) is_npc (editor.roster.Member property) (goldbox.record.CharacterRecord property) is_on() (in module wish.debuglog) is_party (automap.combat.Combatant property) is_passable() (goldbox.geo.Geo method) is_passive (goldbox.items.Item property) is_playable() (goldbox.world.Window method) is_pool_of_radiance (goldbox.dos.DosCharacter property) is_prg (goldbox.d64.DirEntry property) is_ranged (goldbox.items.ItemType property) is_shield (goldbox.items.ItemType property) is_stored() (goldbox.record.CharacterRecord method) is_text() (in module ui.icons) is_visible() (automap.state.AutomapState method) is_weapon (goldbox.items.ItemType property) isEnabled() (editor.spellwidget.MemorisedEditor method) (editor.spellwidget.SpellbookEditor method) (editor.spellwidget.SpellEditor method) Item (class in goldbox.items) item() (editor.inventory.Inventory method) item_area (goldbox.c64_save.Container attribute) item_area_base (goldbox.games.Game property) item_base (automap.actions.Member property) item_chain (goldbox.amiga.AmigaCharacter property) item_changes() (in module editor.changes) item_effects (goldbox.record.CharacterRecord property) item_field_by_name() (in module goldbox.dos_layout) item_from_c64() (in module goldbox.dos) ITEM_LAYOUT (in module goldbox.dos_layout) item_names (editor.window.EditorBinding attribute) item_names() (in module automap.live) item_names_load_address (goldbox.games.Game attribute) item_offset() (goldbox.amiga.AmigaShape method) item_pages (goldbox.c64_save.Container attribute) item_protection_ac() (in module goldbox.encoding) ITEM_PROTECTION_GRANTS (in module goldbox.encoding) item_shifts (goldbox.amiga.AmigaShape attribute) item_size (goldbox.amiga.AmigaShape attribute) (goldbox.dos_layout.DosShape attribute) ITEM_SIZE (in module goldbox.dos_layout) item_suffix (goldbox.dos_layout.DosShape attribute) item_text (goldbox.amiga.AmigaShape attribute) item_to_c64() (in module goldbox.dos) item_types (editor.window.EditorBinding attribute) item_unplaced (goldbox.amiga.AmigaShape attribute) ItemNameError items (goldbox.amiga.AmigaCharacter attribute) (goldbox.amiga.AmigaPorCharacter attribute) ITEMS (in module goldbox.amiga) items() (goldbox.c64_save.Container method) items_for_slot() (in module goldbox.items) ItemTraitsModel (class in editor.inventory) ItemType (class in goldbox.items) iter_directory() (goldbox.d64.D64 method) iter_fields() (in module goldbox.dos_layout) (in module goldbox.layout) J jewelry (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.record.CharacterRecord property) jump() (in module automap.actions) K key (automap.fasttravel.FastTravelAddresses attribute) (editor.convert.Source property) (goldbox.amiga.AmigaShape attribute) (goldbox.commissions.SideQuest attribute) (goldbox.dos_layout.DosShape attribute) (goldbox.dos_savegame.DosSaveShape attribute) (goldbox.games.Game attribute) (goldbox.levels.LevelTables attribute) (goldbox.spells.SpellTable attribute) key_fetch (automap.fasttravel.FastTravelAddresses attribute) KEY_FETCH (in module automap.actions) key_wait (automap.fasttravel.FastTravelAddresses attribute) KEY_WAIT (in module automap.actions) keys() (goldbox.neutral.NeutralCharacter method) kind (automap.combat.Combatant property) (automap.notes.Note property) (automap.render.Glyph attribute) (automap.render.Label attribute) (automap.render.Line attribute) (automap.render.Poly attribute) (automap.render.Rect attribute) Kind (class in goldbox.layout) kind (goldbox.commissions.Appointment attribute) (goldbox.iconparts.Option attribute) (goldbox.layout.Field attribute) known (goldbox.layout.Coverage property) known() (editor.spellwidget.SpellbookEditor method) L label (automap.actions.Action attribute) (automap.actions.ClearQuickfight attribute) (automap.actions.FastTravel attribute) (automap.actions.HealParty attribute) (automap.actions.IdentifyItems attribute) (automap.actions.LevelUp attribute) (automap.actions.RestoreSpells attribute) (automap.actions.StoreSpells attribute) (automap.notes.Note property) (automap.notes.NoteType attribute) Label (class in automap.render) label (goldbox.areas.Area property) (goldbox.effects.Effect property) (goldbox.iconparts.Option property) (goldbox.layout.Field attribute) (goldbox.traits.Trait property) label_backends() (wish.window.WishWindow method) LABEL_DESTINATION (in module editor.dosimport) LABEL_SLOT (in module editor.convert) LABEL_SOURCE (in module editor.convert) (in module editor.exports) landing_square() (in module automap.actions) (in module goldbox.areas) landings (automap.rolls.Roll attribute) last (automap.actionbar.ActionBar attribute) (automap.actionbar.FastTravelBar attribute) last_save_folder (automap.config.Settings attribute) last_spell (goldbox.spells.SpellTable attribute) last_spellbook_spell (goldbox.spells.SpellTable property) LATER_DROPPED (in module goldbox.amiga) LATER_DROPPED_PLAYER_TEXT (in module goldbox.amiga) LATER_EFFECT_SPLIT_UNKNOWN (in module goldbox.amiga) LATER_EFFECT_UNKNOWN_PLAYER_TEXT (in module goldbox.amiga) LATER_EFFECT_WRITE_UNSOURCED (in module goldbox.amiga) LATER_EFFECTS_FROM_NEUTRAL (in module goldbox.amiga) later_field_disposition() (in module goldbox.amiga) LATER_ITEM_WRITE_UNSOURCED (in module goldbox.amiga) LATER_TAIL_ZERO (in module goldbox.dos_savegame) LATER_TRANSFORMED (in module goldbox.amiga) later_unsourced_offsets() (in module goldbox.amiga) later_write_shape() (in module goldbox.amiga) LATER_WRITE_UNSOURCED (in module goldbox.amiga) LaterWriteReport (class in goldbox.amiga) LAWS (in module goldbox.amiga) LAYOUT (in module goldbox.dos_layout) (in module goldbox.layout) layout_for() (in module goldbox.dos_layout) learnable() (in module goldbox.levelup) learned_spell (goldbox.levelup.Plan attribute) ledger (automap.questlog.Commission attribute) (goldbox.commissions.Commissions attribute) (goldbox.commissions.Offer attribute) ledger() (goldbox.commissions.Flags method) (in module goldbox.commissions) ledger_name() (in module goldbox.commissions) legal_shapes() (goldbox.iconparts.IconParts method) legality() (automap.actions.Action method) (automap.actions.ClearQuickfight method) (automap.actions.FastTravel method) length (automap.combat.Shape property) (goldbox.amiga.Report property) level (automap.live.Character attribute) (automap.live.ClassProgress attribute) Level (class in goldbox.levels) level (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.levels.Level attribute) (goldbox.record.CharacterRecord property) (goldbox.strength.Contribution attribute) level_cleric (goldbox.record.CharacterRecord property) LEVEL_FIELDS (in module goldbox.c64_codec) (in module goldbox.derive) (in module goldbox.yaml_io) level_fields() (in module goldbox.yaml_io) level_fighter (goldbox.record.CharacterRecord property) level_knight (goldbox.record.CharacterRecord property) level_magic_user (goldbox.record.CharacterRecord property) level_paladin (goldbox.record.CharacterRecord property) level_ranger (goldbox.record.CharacterRecord property) level_text (automap.live.Character property) level_thief (goldbox.record.CharacterRecord property) level_up_blockers() (in module automap.actions) LEVEL_UP_FIELDS (in module automap.actions) level_up_requested (automap.panel.CharacterCard attribute) (automap.panel.RosterPanel attribute) levelling (automap.panel.CharacterCard attribute) levels_drained (automap.live.Character attribute) (goldbox.record.CharacterRecord property) LevelTables (class in goldbox.levels) LevelUp (class in automap.actions) LicensesDialog (class in wish.licenses) LIMIT (automap.combatlog.CombatLog attribute) (automap.panel.MessagesPanel attribute) Line (class in automap.render) line (goldbox.strength.Contribution property) line() (goldbox.neutral.Value method) lines (automap.combatlog.Message attribute) (automap.render.Hatch attribute) lines() (automap.combat.Combatant method) (automap.panel.MessagesPanel method) LIST_FLOOR (in module editor.window) LIVE_EVERY (automap.window.AutomapBinding attribute) live_position (goldbox.games.Game attribute) LIVE_POSITION_GOLDBOX (in module goldbox.games) live_square (automap.fasttravel.FastTravelAddresses attribute) LIVE_SQUARE (in module automap.fasttravel) load() (automap.config.Settings class method) (editor.window.EditorBinding method) (goldbox.iconparts.IconParts class method) LOAD_ADDRESS (in module goldbox.layout) load_effect_table() (in module goldbox.effects) load_geo_files() (in module goldbox.geo) load_icon_charset() (in module goldbox.icons) load_item_names() (in module goldbox.items) load_item_templates() (in module goldbox.items) load_item_types() (in module goldbox.items) load_maps() (in module automap.maps) (in module wish.window) load_maps_titled() (in module automap.maps) (in module wish.window) load_notes() (automap.state.AutomapState method) (in module automap.notes) load_payload() (in module goldbox.d64) load_save() (in module goldbox.savegame) load_spell_names() (in module goldbox.spells) loaded_files (automap.live.Snapshot attribute) (goldbox.savegame.SaveGame0 property) locate() (goldbox.world.World method) locate_disks() (in module automap.paths) log (in module automap.panel) log_combat() (automap.window.AutomapBinding method) log_dir() (in module wish.debuglog) looks_like_a_map() (in module automap.area) looks_like_amiga_record() (in module goldbox.amiga) looks_occupied() (in module goldbox.savegame) lookup() (goldbox.amiga_adf.AmigaDisk method) losses() (in module editor.exports) LOST_WHILE_WAITING (automap.actionbar.FastTravelBar attribute) low_offset (goldbox.spells.SpellTable attribute) M magic_user_grant (goldbox.spells.SpellTable attribute) magic_user_term (goldbox.strength.Contribution attribute) magnitude (goldbox.effects.Effect attribute) major (goldbox.commissions.Entry attribute) make_dir() (goldbox.amiga_adf.AmigaDisk method) make_por_save_disk() (in module goldbox.amiga) MAP_ASKS (automap.panel.ColumnSplitter attribute) MAP_AT (automap.panel.ColumnSplitter attribute) map_base (automap.combat.Shape attribute) map_game() (wish.window.WishWindow method) map_primitives() (in module automap.render) MapCanvas (class in automap.window) maps (automap.actionbar.FastTravelBar attribute) marching_order (goldbox.savegame.SaveGame0 property) marching_slot() (in module goldbox.dos) markdown() (in module wish.licenses) marker_text() (in module goldbox.commissions) mask (automap.actions.QuickfightFlag attribute) matches() (in module automap.rolls) matches_payload() (goldbox.games.Game method) meaning (goldbox.commissions.QuestFlag attribute) measure() (editor.rosterview.RosterView method) Member (class in automap.actions) (class in editor.roster) member() (editor.roster.Party method) members (automap.actions.Party attribute) (editor.roster.Party attribute) MEMORISED_SIZE (in module editor.spellwidget) memorised_span() (in module goldbox.c64_codec) MemorisedEditor (class in editor.spellwidget) memory (automap.target.MemoryTarget attribute) memory_blocks() (in module automap.live) MemoryTarget (class in automap.target) MENU_CONVERT (in module editor.convert) MENU_DOS_SAVE (in module editor.dosimport) MENU_EXPORT (in module editor.exports) MENU_IMPORT (in module editor.dosimport) MENU_LICENSES (in module wish.licenses) merged_edge() (in module automap.render) message (automap.actions.Outcome attribute) Message (class in automap.combatlog) message() (in module automap.combatlog) message_index (goldbox.effects.EffectTableEntry attribute) MESSAGE_TOP (in module automap.combatlog) message_window() (in module automap.combatlog) messages (automap.combatlog.CombatLog attribute) (goldbox.dos.C64SaveReport attribute) MessagesPanel (class in automap.panel) migrate_flat_notes() (in module automap.state) MIN_FILE_SIZE (in module goldbox.world) MIN_INTERVAL_MS (in module wish.preferences) MIN_LABEL_PIXELS (automap.window.CombatCanvas attribute) minimumSizeHint() (automap.panel.ElidingButton method) (automap.panel.ElidingCheckBox method) (automap.panel.ElidingComboBox method) (automap.panel.ElidingLabel method) (automap.panel.IconRow method) (automap.panel.ReadiedLabel method) missed (automap.rolls.Roll attribute) missile_attack_adjustment (goldbox.record.CharacterRecord property) MISSING_ID (in module goldbox.areas) mode (goldbox.dos_savegame.DosSaveShape property) mode() (in module automap.actions) mode_flag (goldbox.games.Game attribute) MODE_FLAG_LATER (in module goldbox.games) MODE_FLAG_POOL (in module goldbox.games) modifier (goldbox.monster.Attack attribute) module automap automap.actionbar automap.actions automap.area automap.busguard automap.combat automap.combatlog automap.config automap.fasttravel automap.live automap.maps automap.noteeditor automap.notes automap.panel automap.paths automap.questlog automap.render automap.rolls automap.screen automap.state automap.target automap.ui_noteeditor automap.vice automap.window editor editor.binding editor.changes editor.convert editor.dosimport editor.effects editor.enums editor.exports editor.files editor.iconwidget editor.inventory editor.palette editor.partspicker editor.roster editor.rosterview editor.spellwidget editor.ui_convert editor.ui_dosimport editor.ui_exports editor.ui_inventory editor.ui_partspicker editor.window goldbox goldbox.amiga goldbox.amiga_adf goldbox.amiga_dax goldbox.areas goldbox.assets goldbox.c64_codec goldbox.c64_save goldbox.classcode goldbox.commissions goldbox.d64 goldbox.derive goldbox.dos goldbox.dos_layout goldbox.dos_savegame goldbox.effects goldbox.encoding goldbox.games goldbox.geo goldbox.iconparts goldbox.icons goldbox.items goldbox.layout goldbox.levels goldbox.levelup goldbox.memory goldbox.monster goldbox.neutral goldbox.petscii goldbox.portraits goldbox.record goldbox.savegame goldbox.spells goldbox.strength goldbox.traits goldbox.world goldbox.world_state goldbox.yaml_io ui ui.appicon ui.iconpaint ui.icons wish wish.about wish.backends wish.debuglog wish.debugmode wish.licenses wish.nativewatch wish.preferences wish.session wish.ui_licenses wish.ui_preferences wish.ui_window wish.ultimate wish.window money (goldbox.amiga.AmigaCharacter property) (goldbox.amiga.AmigaPorCharacter property) (goldbox.dos.DosCharacter property) Monitor (class in automap.vice) monitor_address() (in module automap.vice) monitor_listening() (in module automap.target) MonitorBusy MonitorError monster (goldbox.effects.Effect property) monster_effects (automap.live.Snapshot property) mousePressEvent() (automap.window.MapCanvas method) mouseReleaseEvent() (automap.window.MapCanvas method) moved() (automap.area.Fingerprint method) movement (automap.combat.Combatant attribute) (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.record.CharacterRecord property) (goldbox.savegame.RosterBlock property) MULTICOLOUR (in module goldbox.iconparts) multicolour() (goldbox.iconparts.IconParts method) N name (automap.actions.Action attribute) (automap.actions.ClearQuickfight attribute) (automap.actions.FastTravel attribute) (automap.actions.HealParty attribute) (automap.actions.IdentifyItems attribute) (automap.actions.LevelUp attribute) (automap.actions.Member property) (automap.actions.RestoreSpells attribute) (automap.actions.StoreSpells attribute) (automap.combat.Combatant property) (automap.live.Character attribute) (automap.live.ClassProgress attribute) (automap.notes.NoteType attribute) (automap.questlog.Commission attribute) (automap.render.Glyph attribute) (editor.binding.Binding property) (editor.exports.Source attribute) (editor.roster.Member attribute) (goldbox.amiga.AmigaCharacter property) (goldbox.amiga.AmigaPorCharacter property) (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.amiga_adf.DirEntry attribute) (goldbox.areas.Area attribute) (goldbox.commissions.Appointment attribute) (goldbox.commissions.Entry attribute) (goldbox.commissions.SideQuest attribute) (goldbox.d64.DirEntry property) (goldbox.dos.DosCharacter property) (goldbox.items.Item property) (goldbox.layout.Field attribute) (goldbox.memory.Region attribute) (goldbox.record.CharacterRecord property) (goldbox.strength.Contribution attribute) (wish.backends.Backend attribute) name() (goldbox.c64_save.Container method) (in module editor.palette) NAME_CHANGE_REFUSED (in module goldbox.yaml_io) NAME_COLUMN (in module editor.rosterview) name_for() (goldbox.areas.Area method) name_index() (goldbox.c64_save.Container method) NAME_MIN_WIDTH (in module editor.rosterview) NAME_SIZE (in module goldbox.dos_layout) (in module goldbox.layout) NAME_SLOTS (in module goldbox.dos_savegame) name_stride (goldbox.c64_save.Container attribute) name_table (goldbox.c64_save.Container attribute) named (goldbox.traits.Trait property) named_fields() (in module goldbox.layout) names (automap.area.Candidates attribute) (automap.panel.IconRow attribute) (goldbox.items.Item attribute) (goldbox.traits.Trait property) NAMES (in module ui.icons) names() (automap.actions.SpellStore method) names_in_marching_order (goldbox.c64_save.Container attribute) NAMES_SILVER_BLADES (in module goldbox.traits) names_to_classes() (in module goldbox.yaml_io) natural_one (automap.rolls.Roll property) NEAR_ENOUGH (in module automap.area) needed (automap.rolls.Roll attribute) neutral_class_bits_from() (in module goldbox.dos) NeutralCharacter (class in goldbox.neutral) NeutralError never_adventured() (in module goldbox.dos) new_dos_save() (in module goldbox.dos) new_dos_save_from() (in module goldbox.dos) new_por_savegame() (in module goldbox.amiga) new_save() (in module goldbox.dos) new_save_from() (in module goldbox.dos) NEWECL_TAIL (in module automap.actions) newecl_writes() (in module automap.actions) next (goldbox.amiga.AmigaItem property) next_node (goldbox.amiga.AmigaPorItem property) next_threshold (automap.live.ClassProgress attribute) next_threshold() (in module goldbox.levels) no_areas() (in module automap.actionbar) NO_C64_STATUS (in module goldbox.c64_codec) NO_DISKS (in module automap.window) (in module editor.convert) NO_DISKS_TITLE (in module editor.dosimport) NO_FOLDER (in module editor.convert) NO_GAME_FOLDER (in module editor.convert) no_maps (automap.window.AutomapBinding attribute) NO_TRAVEL_GRID (automap.actions.FastTravel attribute) NoBackupFolder not_a_spell (goldbox.spells.SpellTable attribute) not_granted (goldbox.spells.SpellTable attribute) NOT_ON_THE_SHEET (in module editor.binding) NOT_SET_OUT (in module goldbox.dos) NOT_SET_OUT_UNPLACED (in module goldbox.dos) NotConnected Note (class in automap.notes) note (goldbox.layout.Field attribute) (goldbox.memory.Region attribute) note() (goldbox.neutral.Report method) (in module wish.debuglog) (in module wish.debugmode) note_here() (automap.window.AutomapBinding method) note_menu() (automap.window.AutomapBinding method) note_menu_entries() (automap.window.AutomapBinding method) note_primitives() (in module automap.render) note_round() (automap.combatlog.CombatLog method) NotePopover (class in automap.noteeditor) notes (automap.actions.Outcome attribute) (automap.state.AutomapState attribute) (goldbox.levelup.Plan attribute) notes_at() (automap.state.AutomapState method) notes_changed() (automap.window.AutomapBinding method) notes_path() (automap.state.AutomapState method) NotesPanel (class in automap.panel) NoteType (class in automap.notes) NOTHING_OPEN (in module editor.exports) NOTHING_TICKED (in module automap.actionbar) NotPoolOfRadiance NotSetOutError npc_marker_is_consistent (goldbox.record.CharacterRecord property) O observe() (automap.combatlog.CombatLog method) observe_title() (wish.window.WishWindow method) occupied (automap.area.Fingerprint attribute) (goldbox.savegame.RosterBlock property) (goldbox.savegame.Slot attribute) occupied() (automap.combat.Battle method) Offer (class in goldbox.commissions) OFFERED (in module automap.questlog) offered() (in module goldbox.commissions) offers (goldbox.commissions.Commissions attribute) offers() (automap.actions.LevelUp static method) offset (goldbox.d64.DirEntry property) (goldbox.layout.Field attribute) offset() (goldbox.amiga.AmigaShape method) OFS_DATA_SIZE (in module goldbox.amiga_adf) ok (automap.actions.Outcome attribute) (automap.actions.Verdict attribute) on_map (automap.combat.Combatant attribute) open() (goldbox.amiga_adf.AmigaDisk class method) (goldbox.d64.D64 class method) open_file() (editor.window.EditorBinding method) open_start_dir() (in module editor.files) opened (editor.window.EditorBinding attribute) Option (class in goldbox.iconparts) options() (goldbox.iconparts.IconParts method) order (automap.questlog.Commission attribute) (goldbox.commissions.Offer attribute) origin (automap.window.MapCanvas property) (goldbox.neutral.Value attribute) original_item() (editor.inventory.Inventory method) other_maps (automap.window.AutomapBinding attribute) OUT_OF_PLAY (in module goldbox.c64_codec) outcome (automap.combatlog.Message attribute) Outcome (class in automap.actions) OUTDOOR_WALLSET (in module goldbox.dos_savegame) outdoors (automap.state.AutomapState attribute) (automap.target.Fix attribute) (goldbox.areas.Area property) (goldbox.world_state.WorldState attribute) outdoors() (in module goldbox.dos_savegame) OUTDOORS_STATUS (in module automap.window) OUTDOORS_TRAP (automap.actions.FastTravel attribute) OUTDOORS_WHERE (in module automap.state) outstanding (goldbox.commissions.Appointment attribute) (goldbox.commissions.Commissions property) overland (automap.actions.Waypoint attribute) (goldbox.areas.Area attribute) owner (goldbox.effects.Effect attribute) P page() (in module wish.licenses) paid (goldbox.commissions.Commissions property) painter_path() (in module ui.iconpaint) paintEvent() (automap.panel.Bar method) (automap.panel.ElidingButton method) (automap.panel.ElidingCheckBox method) (automap.panel.ElidingComboBox method) (automap.panel.ElidingLabel method) (automap.panel.IconRow method) (automap.window.CombatCanvas method) (automap.window.MapCanvas method) (editor.iconwidget.IconPreview method) PAIR_CURRENT (in module goldbox.amiga) paladin_turn_offset (goldbox.levels.LevelTables attribute) palette (goldbox.icons.Icon property) PANE_HEADING (in module editor.dosimport) pane_text() (in module editor.dosimport) parse() (in module automap.combatlog) part_class() (goldbox.iconparts.IconParts method) part_colours() (goldbox.iconparts.IconParts method) parts (goldbox.strength.PartyStrength attribute) PartsPicker (class in editor.partspicker) party (automap.combat.Battle property) Party (class in automap.actions) (class in editor.roster) party (editor.window.EditorBinding attribute) (editor.window.RosterModel attribute) (goldbox.savegame.SaveGame0 property) party_badges (automap.live.Snapshot property) party_block_bytes() (in module goldbox.amiga) party_effects (automap.live.Snapshot property) party_fix() (in module automap.target) party_in_savegame() (in module goldbox.amiga) party_marker() (in module automap.render) party_order (goldbox.record.CharacterRecord property) party_size() (in module goldbox.dos_savegame) party_size_byte (goldbox.dos_savegame.DosSaveShape property) party_slots (goldbox.c64_save.Container attribute) party_table (goldbox.dos_savegame.DosSaveShape property) party_wide (goldbox.effects.Effect property) PartyPosition (class in goldbox.savegame) PartyStrength (class in goldbox.strength) passable() (in module goldbox.world) path (editor.convert.Source attribute) (editor.window.EditorBinding attribute) path() (in module wish.debuglog) path_data() (in module ui.icons) payload_size (goldbox.c64_save.Container property) pc_filename() (in module goldbox.amiga) PC_REGISTER (in module automap.actions) pc_register() (in module automap.actions) peek() (automap.vice.Monitor method) per_level (goldbox.effects.EffectTableEntry attribute) per_round (goldbox.monster.Attack property) per_round_x2 (goldbox.monster.Attack attribute) percent() (goldbox.layout.Coverage method) petscii_to_text() (in module goldbox.petscii) PICKER_COLUMNS (in module automap.notes) PICTURE (in module wish.about) PICTURE_ASSET (in module wish.about) picture_buffer (goldbox.c64_save.Container attribute) ping() (automap.vice.Monitor method) pixmap() (in module ui.appicon) place_name() (in module automap.actions) PLACES (in module automap.questlog) Plan (class in editor.exports) (class in goldbox.levelup) plan (editor.exports.ExportDialog attribute) plan() (in module goldbox.levelup) platinum (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.record.CharacterRecord property) plausible_window() (in module automap.combatlog) PLAYABLE_X (in module goldbox.world) player_message (goldbox.dos.DosRecordError property) (goldbox.dos.NotSetOutError property) (goldbox.dos.WrongTitleError property) POD_CLOCK (in module goldbox.dos_savegame) pod_clock() (in module goldbox.dos_savegame) POD_CLOCK_RADIX (in module goldbox.dos_savegame) POD_ENGINE_VARS (in module goldbox.dos_savegame) POD_IN_DUNGEON (in module goldbox.dos_savegame) pod_in_dungeon() (in module goldbox.dos_savegame) POD_PREVIOUS_MODE (in module goldbox.dos_savegame) pod_var() (in module goldbox.dos_savegame) POD_VAR_COUNT (in module goldbox.dos_savegame) POD_VAR_FIRST (in module goldbox.dos_savegame) pod_var_offset() (in module goldbox.dos_savegame) PodCharacter (class in goldbox.amiga) PodWriter (class in goldbox.amiga) point_at() (automap.window.AutomapBinding method) points (automap.render.Poly attribute) poll() (automap.actions.QuickfightWatcher method) (automap.combatlog.CombatLog method) (automap.state.Automapper method) (wish.session.Session method) poll_battle() (automap.window.AutomapBinding method) poll_combat_log() (automap.window.AutomapBinding method) poll_live() (automap.window.AutomapBinding method) Poly (class in automap.render) pool_address() (in module goldbox.dos_savegame) POOL_ADDRESSES (in module automap.actions) POOL_KEY (in module goldbox.levels) POOL_OF_RADIANCE (in module automap.config) (in module automap.fasttravel) (in module goldbox.areas) (in module goldbox.dos_layout) (in module goldbox.levels) POOL_OF_RADIANCE_CLASS_CODES (in module goldbox.classcode) POOL_OF_RADIANCE_KEY (in module goldbox.portraits) POOL_OF_RADIANCE_MENU (in module goldbox.portraits) POOLS_OF_DARKNESS (in module goldbox.dos_layout) POOLS_OF_DARKNESS_RACE_NUMBERS (in module goldbox.dos_layout) por_area_script() (in module goldbox.amiga) por_character() (in module goldbox.amiga) POR_CHARACTER_LIST_NAME (in module goldbox.amiga) por_conversion_reason() (in module goldbox.amiga) POR_ECL_BUFFER (in module goldbox.amiga) POR_EMPTY (in module goldbox.amiga) POR_ENGINE_REBUILT (in module goldbox.amiga) por_filename() (in module goldbox.amiga) POR_GAME_MODE (in module goldbox.amiga) POR_NAME_SLOTS (in module goldbox.amiga) POR_NO_AMIGA_SCRIPT (in module goldbox.amiga) POR_POS_FACING (in module goldbox.amiga) POR_POS_X (in module goldbox.amiga) POR_POS_Y (in module goldbox.amiga) por_put_word() (in module goldbox.amiga) POR_SAVE_DRAWER (in module goldbox.amiga) por_save_drawer() (in module goldbox.amiga) por_save_path() (in module goldbox.amiga) POR_SAVE_VOLUME (in module goldbox.amiga) por_savegame_filename() (in module goldbox.amiga) por_savegame_writes() (in module goldbox.amiga) por_savegame_zeroes() (in module goldbox.amiga) POR_SAVGAM_MEASURED (in module goldbox.amiga) POR_SAVGAM_UNSOURCED (in module goldbox.amiga) POR_SLOT_LETTERS (in module goldbox.amiga) por_slots_present() (in module goldbox.amiga) POR_SQUARE_PAD (in module goldbox.amiga) POR_SQUARE_PROPERTY (in module goldbox.amiga) por_state_from_amiga() (in module goldbox.amiga) por_state_from_c64() (in module goldbox.amiga) por_state_from_dos() (in module goldbox.amiga) POR_TABLE_SCRATCH (in module goldbox.amiga) POR_VAR_BASE (in module goldbox.amiga) POR_VIEW_TYPE (in module goldbox.amiga) POR_VIEW_TYPE_CODE_OVERLAND (in module goldbox.amiga) POR_WALL_BYTE (in module goldbox.amiga) POR_WALL_OUTDOORS (in module goldbox.amiga) por_word() (in module goldbox.amiga) por_word_offset() (in module goldbox.amiga) POR_WRITE_UNSOURCED (in module goldbox.amiga) PorSaveReport (class in goldbox.amiga) PorSaveState (in module goldbox.amiga) port (editor.convert.Source attribute) portrait_body (goldbox.record.CharacterRecord property) portrait_head (goldbox.record.CharacterRecord property) portrait_switch (goldbox.c64_save.Container attribute) portrait_tables() (in module goldbox.dos) PortraitError portraits (editor.dosimport.GameFiles attribute) PortraitTables (class in goldbox.dos) (class in goldbox.portraits) PorWriteReport (class in goldbox.amiga) pos_facing (goldbox.dos_savegame.DosSaveShape property) POS_FACING (in module goldbox.dos_savegame) pos_x (goldbox.dos_savegame.DosSaveShape property) POS_X (in module goldbox.dos_savegame) pos_y (goldbox.dos_savegame.DosSaveShape property) POS_Y (in module goldbox.dos_savegame) pose (automap.combat.Combatant attribute) position (goldbox.c64_save.Container attribute) position() (in module goldbox.dos_savegame) POSITION_BYTES (in module automap.target) positions (automap.combat.Shape attribute) power (goldbox.items.Item property) prefer() (wish.session.Session method) preferences() (wish.window.WishWindow method) PreferencesDialog (class in wish.preferences) present() (in module wish.ultimate) (wish.backends.Backend method) preview() (automap.actions.LevelUp static method) (editor.window.EditorBinding method) (in module editor.changes) (in module editor.partspicker) preview_text() (editor.window.EditorBinding method) previous (goldbox.savegame.PartyPosition property) previous_mode (goldbox.dos_savegame.DosSaveShape property) PRG_SIZE (in module goldbox.layout) PROBABLE (goldbox.areas.Confidence attribute) (goldbox.layout.Confidence attribute) probable (goldbox.layout.Coverage property) PROBABLE_BADGED (in module automap.live) probe (wish.backends.Backend attribute) program_counter() (in module automap.actions) progress (goldbox.commissions.SideQuest attribute) progress() (in module goldbox.levels) progress_in_hand (goldbox.commissions.SideQuestState attribute) PROPOSAL_PATH (in module goldbox.iconparts) PROVEN_FOR (automap.state.Automapper attribute) Provenance (class in goldbox.neutral) provenance() (goldbox.amiga.PodWriter method) prune() (in module editor.files) put() (automap.actions.SpellStore method) put_character_files() (in module goldbox.dos_savegame) put_clock() (in module goldbox.dos_savegame) put_party_size() (in module goldbox.dos_savegame) put_pod_var() (in module goldbox.dos_savegame) put_position() (in module goldbox.dos_savegame) put_tail_state() (in module goldbox.dos_savegame) put_travel_square() (in module goldbox.dos_savegame) put_wall_block() (in module goldbox.dos_savegame) put_word() (in module goldbox.dos_savegame) Q quantity (goldbox.items.Item property) quest (goldbox.commissions.SideQuestState attribute) quest_flags (goldbox.c64_save.Container attribute) quest_flags() (in module goldbox.dos) QUEST_UNSEEN (in module goldbox.commissions) QuestFlag (class in goldbox.commissions) QuestLogPanel (class in automap.questlog) quickfight (automap.live.Character attribute) QUICKFIGHT (in module automap.actions) quickfight_flag() (in module automap.actions) QuickfightFlag (class in automap.actions) QuickfightWatcher (class in automap.actions) R race (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.record.CharacterRecord property) RACE_FROM_C64 (in module goldbox.amiga) race_labels() (in module editor.enums) race_name (editor.roster.Member property) (goldbox.amiga.PodCharacter property) race_names (goldbox.games.Game property) race_names() (in module editor.enums) race_numbers (goldbox.dos_layout.DosShape attribute) RACE_NUMBERS (in module goldbox.dos_layout) RACE_SUBSTITUTE (in module goldbox.amiga) race_table() (in module goldbox.games) races (goldbox.games.Game attribute) RACES (in module goldbox.amiga) RACES_CURSE (in module goldbox.games) RACES_FORGOTTEN_REALMS (in module goldbox.games) RACES_KRYNN (in module goldbox.games) RACES_SILVER_BLADES (in module goldbox.games) racial_limit() (goldbox.levels.LevelTables method) (in module goldbox.levels) racial_limits (goldbox.levels.LevelTables attribute) RACIAL_SAVE_BONUS_MEASURED (in module goldbox.levels) racial_save_bonus_measured() (in module goldbox.levels) range (goldbox.items.ItemType property) ranger_grant (goldbox.spells.SpellTable attribute) raster_side() (in module ui.appicon) RASTERS (in module ui.appicon) rate_of_fire (goldbox.items.ItemType property) rate_text (goldbox.monster.Attack property) raw (automap.rolls.Roll attribute) (goldbox.amiga.AmigaCharacter attribute) (goldbox.amiga.AmigaItem attribute) (goldbox.amiga.AmigaPorCharacter attribute) (goldbox.amiga.AmigaPorItem attribute) (goldbox.amiga.PodCharacter attribute) (goldbox.icons.Icon attribute) (goldbox.items.Item attribute) (goldbox.items.ItemType attribute) RAW (goldbox.layout.Kind attribute) raw (goldbox.savegame.RosterBlock property) raw_name (goldbox.d64.DirEntry attribute) RE_OUTDOOR_STATUS (in module automap.target) read() (automap.area.ResidentGeo method) (automap.target.MemoryTarget method) (automap.target.ReplayTarget method) (automap.target.Target method) (automap.target.ViceTarget method) (automap.vice.Monitor method) (in module automap.rolls) (in module goldbox.c64_codec) (in module goldbox.commissions) (wish.ultimate.UltimateTarget method) read_amiga_guy() (in module goldbox.amiga) read_amiga_por() (in module goldbox.amiga) read_battle() (in module automap.combat) read_blocks() (automap.target.ViceTarget method) (in module automap.live) READ_CEILING (in module automap.busguard) read_character() (in module goldbox.dos) read_file() (goldbox.amiga_adf.AmigaDisk method) (goldbox.d64.D64 method) read_fix() (in module automap.target) read_live() (in module goldbox.strength) read_only (editor.binding.Binding attribute) read_party() (in module automap.actions) (in module goldbox.dos) read_por_slot() (in module goldbox.amiga) read_por_state() (in module goldbox.amiga) read_screen() (in module automap.screen) (in module automap.vice) read_sector() (goldbox.d64.D64 method) read_slot_list() (in module goldbox.amiga) read_snapshot() (in module automap.live) READ_TARGETS (in module goldbox.c64_codec) readied (automap.live.Character attribute) (goldbox.items.Item property) readied() (in module automap.live) readied_items (automap.panel.CharacterCard attribute) ReadiedLabel (class in automap.panel) ReadOnlyImageError reads (automap.target.MemoryTarget attribute) ready (automap.panel.CharacterCard attribute) ready_classes() (in module goldbox.levelup) ready_to_level() (automap.panel.CharacterCard static method) reason (automap.actions.Verdict attribute) (editor.binding.Binding attribute) rebuild() (goldbox.dos.DosCharacter method) recase() (in module automap.combatlog) reciprocity() (goldbox.geo.Geo method) recognise() (goldbox.iconparts.IconParts method) record (automap.actions.Member attribute) (automap.combat.Combatant attribute) (editor.roster.Member attribute) (goldbox.savegame.Slot property) record_base (automap.actions.Member property) record_bytes (goldbox.savegame.Slot property) record_changes() (in module editor.changes) RECORD_HP_MAX (in module goldbox.strength) RECORD_LENGTH (in module goldbox.amiga) RECORD_NAME_PAD (in module goldbox.petscii) RECORD_NAME_SIZE (in module goldbox.petscii) record_original (editor.roster.Member attribute) record_pages (goldbox.c64_save.Container attribute) record_shape() (in module goldbox.c64_codec) record_size (goldbox.amiga.AmigaShape attribute) (goldbox.dos_layout.DosShape attribute) RECORD_SIZE (in module goldbox.dos_layout) (in module goldbox.layout) record_slot_count (goldbox.games.Game attribute) RecordSizeError Rect (class in automap.render) refresh() (automap.actionbar.ActionBar method) (automap.actionbar.FastTravelBar method) (wish.preferences.PreferencesDialog method) refuse() (editor.convert.ConvertDialog method) (editor.dosimport.DosImportDialog method) refused() (automap.area.Fingerprint method) Region (class in goldbox.memory) (in module goldbox.c64_save) registers() (automap.vice.Monitor method) Rehearsal (class in editor.convert) rehearsal (editor.convert.ConvertDialog attribute) rehearse() (editor.convert.AmigaToC64 method) (editor.convert.AmigaToDos method) (editor.convert.C64ToDos method) (editor.convert.Direction method) (editor.convert.DosToC64 method) (in module editor.dosimport) reload_areas() (automap.actionbar.FastTravelBar method) reload_disks() (wish.window.WishWindow method) remaining (goldbox.effects.Effect property) remember_geometry() (in module automap.config) remove_at() (editor.spellwidget.MemorisedEditor method) remove_file() (goldbox.amiga_adf.AmigaDisk method) RENAMED (in module automap.config) render_svg() (in module ui.appicon) repair() (in module goldbox.classcode) repair_ring_of_fire_resistance() (in module goldbox.items) replan() (editor.convert.ConvertDialog method) (editor.exports.ExportDialog method) ReplayTarget (class in automap.target) repopulate() (automap.actionbar.FastTravelBar method) Report (class in goldbox.amiga) (class in goldbox.c64_codec) (class in goldbox.dos) (class in goldbox.neutral) report (editor.convert.Rehearsal attribute) (editor.dosimport.Conversion attribute) report() (in module wish.preferences) reset() (automap.rolls.RollWatch method) reset_fight() (automap.combatlog.CombatLog method) RESHAPED (goldbox.neutral.Provenance attribute) resident_base (goldbox.spells.SpellTable attribute) RESIDENT_EVERY (automap.state.Automapper attribute) ResidentGeo (class in automap.area) resizeEvent() (editor.rosterview.RosterView method) resolve_disks() (in module automap.paths) restore() (automap.panel.ColumnSplitter method) (editor.window.RowSplitter method) (goldbox.amiga_adf.AmigaDisk method) restore_geometry() (in module automap.config) RestoreSpells (class in automap.actions) resume() (automap.vice.Monitor method) retarget() (in module goldbox.dos_savegame) retarget_savegame() (in module goldbox.amiga) RETARGET_WRITES (in module goldbox.dos_savegame) retranslateUi() (automap.ui_noteeditor.Ui_NotePopover method) (editor.ui_convert.Ui_ConvertDialog method) (editor.ui_dosimport.Ui_DosImportDialog method) (editor.ui_exports.Ui_ExportDialog method) (editor.ui_inventory.Ui_AddItemDialog method) (editor.ui_partspicker.Ui_PartsPicker method) (wish.ui_licenses.Ui_LicensesDialog method) (wish.ui_preferences.Ui_PreferencesDialog method) (wish.ui_window.Ui_WishWindow method) reveal (automap.config.Settings attribute) (automap.state.AutomapState attribute) REVERSE_PATH (in module goldbox.iconparts) reward_waiting (goldbox.commissions.Commissions property) ROCK_FILL (in module automap.render) roll (automap.combatlog.Message attribute) Roll (class in automap.rolls) roll_hit_points() (in module goldbox.levelup) roll_line() (in module automap.rolls) RollWatch (class in automap.rolls) room_for() (in module wish.preferences) root() (in module goldbox.assets) roster (automap.actions.Member attribute) ROSTER (automap.panel.ColumnSplitter attribute) (in module automap.rolls) roster() (goldbox.savegame.SaveGame1 method) ROSTER_AT (automap.panel.ColumnSplitter attribute) roster_base (automap.actions.Member property) (goldbox.games.Game property) roster_blocks (goldbox.savegame.SaveGame1 property) roster_file (goldbox.games.Game attribute) roster_in_payload (goldbox.c64_save.Container property) (goldbox.games.Game property) roster_in_use (goldbox.record.CharacterRecord property) (goldbox.savegame.RosterBlock property) roster_load_address (goldbox.games.Game attribute) ROSTER_MIN_WIDTH (in module editor.rosterview) roster_movement (goldbox.record.CharacterRecord property) roster_offset (goldbox.c64_save.Container attribute) (goldbox.games.Game attribute) roster_page() (goldbox.savegame.SaveGame0 method) roster_page_plausible() (in module automap.live) roster_size (goldbox.games.Game attribute) ROSTER_SPELL_COUNTS_POOL (in module goldbox.savegame) ROSTER_STATUS (in module goldbox.strength) roster_stride (goldbox.c64_save.Container attribute) roster_tail (goldbox.record.CharacterRecord property) RosterBlock (class in goldbox.savegame) RosterModel (class in editor.window) RosterPanel (class in automap.panel) RosterView (class in editor.rosterview) round (automap.combatlog.CombatLog attribute) (automap.combatlog.Message attribute) round_over (automap.combat.Battle property) Row (class in automap.questlog) row() (automap.screen.Screen method) row_colour() (automap.screen.Screen method) row_heights() (automap.config.Settings method) rowCount() (editor.effects.EffectsModel method) (editor.inventory.InventoryModel method) (editor.inventory.ItemTraitsModel method) (editor.window.RosterModel method) ROWS (editor.window.RowSplitter attribute) rows() (automap.screen.Screen method) RowSplitter (class in editor.window) run() (automap.actionbar.ActionBar method) (automap.actionbar.FastTravelBar method) (automap.actions.Action method) (automap.actions.ClearQuickfight method) (automap.actions.FastTravel method) (automap.actions.HealParty method) (automap.actions.IdentifyItems method) (automap.actions.LevelUp method) (automap.actions.RestoreSpells method) (automap.actions.StoreSpells method) (in module wish.window) run_back() (automap.actionbar.FastTravelBar method) S save() (automap.config.Settings method) (editor.window.EditorBinding method) (goldbox.amiga_adf.AmigaDisk method) (goldbox.d64.D64 method) save0 (editor.convert.DosWriteRehearsal attribute) (editor.convert.Source attribute) (editor.dosimport.Conversion attribute) (editor.exports.Source attribute) (editor.roster.Party attribute) save0_bytes (automap.actions.Party attribute) save0_size (goldbox.dos.C64SaveReport attribute) save1 (editor.convert.DosWriteRehearsal attribute) (editor.convert.Source attribute) (editor.dosimport.Conversion attribute) (editor.exports.Source attribute) (editor.roster.Party attribute) save_as() (editor.window.EditorBinding method) SAVE_AS_TITLE (in module editor.window) save_breath (goldbox.record.CharacterRecord property) SAVE_COLUMNS (in module goldbox.levels) SAVE_CURSE_OF_THE_AZURE_BONDS (in module goldbox.dos_savegame) save_disk() (in module editor.files) (in module goldbox.dos) SAVE_FIELDS (in module goldbox.levelup) save_file (goldbox.games.Game attribute) save_load_address (goldbox.games.Game attribute) save_notes() (automap.state.AutomapState method) save_paralysis (goldbox.record.CharacterRecord property) save_petrification (goldbox.record.CharacterRecord property) SAVE_POOL_OF_RADIANCE (in module goldbox.dos_savegame) SAVE_POOLS_OF_DARKNESS (in module goldbox.dos_savegame) save_position_base (goldbox.games.Game property) save_prg_size (goldbox.games.Game property) SAVE_SECRET_OF_THE_SILVER_BLADES (in module goldbox.dos_savegame) save_shape() (in module wish.debuglog) save_shape_for() (in module goldbox.dos_savegame) save_size (goldbox.games.Game attribute) save_spell (goldbox.record.CharacterRecord property) save_wands (goldbox.record.CharacterRecord property) saved_in (goldbox.memory.Region attribute) saved_regions() (in module goldbox.memory) SaveGame0 (class in goldbox.savegame) SaveGame1 (class in goldbox.savegame) SaveGameError saves (goldbox.levels.Level attribute) saves_folder (automap.config.Settings attribute) SAVGAM_CONSTANTS (in module goldbox.dos_savegame) saving_throw_bonus (goldbox.items.Item property) saving_throws (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) SAVING_THROWS (in module goldbox.amiga) saving_throws() (goldbox.levels.LevelTables method) (in module goldbox.levels) (in module goldbox.monster) saw() (automap.area.Fingerprint method) say (automap.actionbar.ActionBar attribute) say() (automap.panel.MessagesPanel method) score_altered_at_trainer (goldbox.record.CharacterRecord property) scratch (automap.fasttravel.FastTravelAddresses attribute) Scratch (class in goldbox.commissions) scratch (goldbox.commissions.QuestFlag property) (goldbox.world_state.WorldState attribute) scratch() (in module goldbox.commissions) scratch_disk() (editor.exports.Source method) scratch_len (automap.fasttravel.FastTravelAddresses attribute) SCRATCH_LEN (in module automap.fasttravel) Screen (class in automap.screen) screen() (automap.target.ViceTarget method) screen_address() (in module automap.screen) (in module automap.vice) screen_codes (goldbox.world.Tile attribute) screen_row() (in module automap.screen) script (goldbox.commissions.SideQuest attribute) script_buffer (goldbox.dos_savegame.DosSaveShape property) script_bytes (goldbox.dos_savegame.DosSaveShape attribute) script_id() (goldbox.geo.Geo method) scroll (automap.panel.RosterPanel attribute) scrub() (in module wish.debuglog) Scrubbed (class in wish.debuglog) SEAM_WEST_MIDDLE (in module goldbox.world) search() (automap.area.ResidentGeo method) sec_type (goldbox.amiga_adf.DirEntry attribute) SECRET_OF_THE_SILVER_BLADES (in module automap.fasttravel) (in module goldbox.c64_save) (in module goldbox.dos_layout) (in module goldbox.levels) sector_chain() (goldbox.d64.D64 method) sector_offset() (in module goldbox.d64) SectorChainError sectors (goldbox.d64.Variant attribute) sectors_per_track() (in module goldbox.d64) seen (automap.state.Exploration attribute) Session (class in wish.session) set() (automap.panel.Bar method) (goldbox.neutral.NeutralCharacter method) (goldbox.record.CharacterRecord method) set_area() (automap.state.Automapper method) set_backup_folder() (editor.window.EditorBinding method) (wish.preferences.PreferencesDialog method) (wish.window.WishWindow method) set_bonus() (editor.inventory.Inventory method) set_bytes() (editor.effects.EffectsModel method) (editor.effects.EffectsView method) (editor.spellwidget.MemorisedEditor method) (editor.spellwidget.SpellbookEditor method) (editor.spellwidget.SpellEditor method) set_capacity() (editor.spellwidget.MemorisedEditor method) set_cell_colour() (editor.iconwidget.IconEditor method) set_cell_glyph() (editor.iconwidget.IconEditor method) set_chosen_areas() (automap.config.Settings method) set_destination() (editor.exports.ExportDialog method) set_disks() (editor.window.EditorBinding method) set_fast_travel_targets() (wish.window.WishWindow method) set_game() (automap.actionbar.ActionBar method) (editor.effects.EffectsModel method) (editor.effects.EffectsView method) set_game_dir() (editor.exports.DosExportDialog method) set_game_folder() (wish.preferences.PreferencesDialog method) set_icon() (editor.iconwidget.IconEditor method) (editor.iconwidget.IconPreview method) set_icons() (automap.panel.IconRow method) set_identified() (editor.inventory.Inventory method) set_ids() (editor.spellwidget.MemorisedEditor method) (editor.spellwidget.SpellbookEditor method) set_interval() (wish.session.Session method) (wish.window.WishWindow method) set_inventory() (editor.inventory.InventoryModel method) set_item() (editor.inventory.ItemTraitsModel method) set_known() (editor.spellwidget.MemorisedEditor method) set_levelling() (automap.panel.RosterPanel method) set_maps() (automap.window.AutomapBinding method) set_memorised() (in module goldbox.c64_codec) set_message() (automap.panel.RosterPanel method) (automap.questlog.QuestLogPanel method) set_names() (editor.spellwidget.MemorisedEditor method) (editor.spellwidget.SpellbookEditor method) (editor.spellwidget.SpellEditor method) set_notes() (automap.state.AutomapState method) set_npc() (goldbox.record.CharacterRecord method) set_out (goldbox.world_state.WorldState attribute) set_parts() (editor.iconwidget.IconEditor method) set_quantity() (editor.inventory.Inventory method) set_raw() (editor.inventory.Inventory method) (goldbox.record.CharacterRecord method) set_reader() (wish.session.Session method) set_readied() (editor.inventory.Inventory method) set_registers() (automap.vice.Monitor method) set_roster_page() (goldbox.savegame.SaveGame0 method) set_saves_folder() (editor.window.EditorBinding method) (wish.preferences.PreferencesDialog method) (wish.window.WishWindow method) set_shape() (editor.iconwidget.IconEditor method) set_spellbook_raw() (in module goldbox.spells) set_stale() (automap.panel.RosterPanel method) set_tables() (editor.inventory.ItemTraitsModel method) set_template() (editor.exports.DosExportDialog method) set_title() (automap.actionbar.FastTravelBar method) set_ultimate_host() (wish.window.WishWindow method) set_weight_tenths() (editor.inventory.Inventory method) setData() (editor.inventory.InventoryModel method) setEnabled() (editor.spellwidget.MemorisedEditor method) (editor.spellwidget.SpellbookEditor method) (editor.spellwidget.SpellEditor method) settings (automap.actionbar.FastTravelBar attribute) Settings (class in automap.config) SETTLE (in module automap.busguard) setToolTip() (editor.spellwidget.MemorisedEditor method) (editor.spellwidget.SpellbookEditor method) (editor.spellwidget.SpellEditor method) setup_hint (wish.backends.Backend attribute) setup_hints() (in module wish.backends) setupUi() (automap.ui_noteeditor.Ui_NotePopover method) (editor.ui_convert.Ui_ConvertDialog method) (editor.ui_dosimport.Ui_DosImportDialog method) (editor.ui_exports.Ui_ExportDialog method) (editor.ui_inventory.Ui_AddItemDialog method) (editor.ui_partspicker.Ui_PartsPicker method) (wish.ui_licenses.Ui_LicensesDialog method) (wish.ui_preferences.Ui_PreferencesDialog method) (wish.ui_window.Ui_WishWindow method) sex (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.record.CharacterRecord property) sex_name (goldbox.amiga.PodCharacter property) shape (automap.combat.Battle attribute) Shape (class in automap.combat) shape (goldbox.amiga.AmigaCharacter attribute) (goldbox.amiga.AmigaItem attribute) (goldbox.icons.Icon property) shape_for() (in module goldbox.dos_layout) shape_from_params() (in module automap.combat) SHAPES_BY_SIZE (in module goldbox.dos_layout) SHARED_SCRATCH (in module goldbox.dos) SHEET_AT (editor.window.RowSplitter attribute) shifts (goldbox.amiga.AmigaShape attribute) SHORT (automap.actionbar.ActionBar attribute) (automap.actionbar.FastTravelBar attribute) (automap.panel.BottomStrip attribute) (automap.panel.ReadiedLabel attribute) SHORTCUT (in module wish.preferences) shortened() (in module automap.panel) show() (in module wish.licenses) show_battle() (automap.window.CombatCanvas method) show_character() (automap.panel.CharacterCard method) show_dialog() (wish.window.WishWindow method) show_effects() (automap.panel.BottomStrip method) show_log() (wish.window.WishWindow method) show_notes() (automap.panel.NotesPanel method) show_readied() (automap.panel.CharacterCard method) show_row() (automap.questlog.Row method) show_rows() (automap.questlog.Group method) show_snapshot() (automap.panel.RosterPanel method) show_state() (automap.panel.BottomStrip method) show_strength() (automap.window.AutomapBinding method) showEvent() (wish.preferences.PreferencesDialog method) shown_fields() (in module editor.binding) shutdown() (automap.window.AutomapBinding method) SIDE (automap.panel.ColumnSplitter attribute) SIDE_AT (automap.panel.ColumnSplitter attribute) side_name (goldbox.areas.Area attribute) side_quest_rows() (in module automap.questlog) SIDE_QUEST_WORDS (in module automap.questlog) side_quests() (in module goldbox.commissions) SIDE_SQUEEZED (automap.window.AutomapBinding attribute) SIDE_WIDTH (automap.window.AutomapBinding attribute) SideQuest (class in goldbox.commissions) SideQuestState (class in goldbox.commissions) sight (automap.config.Settings attribute) SilencingWriter (class in goldbox.dos) silver (goldbox.record.CharacterRecord property) SILVER_BLADES_RACE_NUMBERS (in module goldbox.dos_layout) SILVER_BLADES_SHAPE (in module goldbox.amiga) site_at() (in module goldbox.world) size (automap.render.Glyph attribute) (goldbox.d64.Variant attribute) (goldbox.dos_savegame.DosSaveShape attribute) (goldbox.iconparts.Option attribute) (goldbox.layout.Field attribute) (goldbox.memory.Region attribute) SIZE (goldbox.record.CharacterRecord attribute) size_for() (goldbox.iconparts.IconParts method) size_small (goldbox.record.CharacterRecord property) sizeHint() (automap.panel.IconRow method) (automap.window.CombatCanvas method) (automap.window.MapCanvas method) (editor.rosterview.RosterView method) (wish.preferences.PreferencesDialog method) sizes (goldbox.dos_layout.DosShape attribute) slice() (goldbox.record.CharacterRecord method) slot (automap.actions.Member attribute) (automap.combat.Combatant attribute) (automap.fasttravel.FastTravelAddresses attribute) (automap.live.Character attribute) Slot (class in goldbox.savegame) slot (editor.convert.AmigaDosRehearsal attribute) (editor.convert.ConvertDialog attribute) (editor.convert.DosWriteRehearsal attribute) (editor.convert.Source attribute) (editor.dosimport.Conversion attribute) (editor.dosimport.DosImportDialog property) (editor.exports.DosExportDialog property) (goldbox.d64.DirEntry attribute) (goldbox.effects.Effect attribute) (goldbox.strength.Contribution attribute) (goldbox.traits.Trait attribute) slot() (goldbox.c64_save.Container method) (goldbox.savegame.SaveGame0 method) slot_area (goldbox.c64_save.Container attribute) slot_area_base (goldbox.games.Game property) slot_count (goldbox.games.Game attribute) slot_count() (editor.spellwidget.MemorisedEditor method) slot_index (goldbox.savegame.RosterBlock property) SLOT_ITEM (in module editor.convert) slot_list_bytes() (in module goldbox.amiga) slot_stride (goldbox.c64_save.Container attribute) slots (goldbox.savegame.SaveGame0 property) slots_available() (in module goldbox.dos) SLUM_WANDERING (in module goldbox.commissions) slums_count (goldbox.strength.PartyStrength property) Snapshot (class in automap.live) snapshot_from_bytes() (in module automap.live) source (automap.area.Candidates attribute) (automap.state.AutomapState attribute) (automap.target.Fix attribute) Source (class in editor.convert) (class in editor.exports) source (editor.convert.ConvertDialog attribute) (editor.roster.Member attribute) (goldbox.amiga.AmigaCharacter attribute) (goldbox.amiga.AmigaPorCharacter attribute) (goldbox.commissions.Entry attribute) (goldbox.dos.PortraitTables attribute) (goldbox.portraits.PortraitTables attribute) (goldbox.world_state.WorldState attribute) source() (in module ui.appicon) SOURCE_FILTER (in module editor.convert) source_key (editor.convert.Direction attribute) source_port (editor.convert.AmigaToC64 attribute) (editor.convert.AmigaToDos attribute) (editor.convert.C64ToDos attribute) (editor.convert.Direction attribute) (editor.convert.DosToC64 attribute) SOURCE_TITLE (in module editor.convert) sources (goldbox.neutral.Report attribute) span (goldbox.layout.Field property) span_of() (in module goldbox.c64_codec) spell_counts (goldbox.savegame.RosterBlock property) spell_group() (in module goldbox.spells) spell_names (editor.window.EditorBinding attribute) SPELL_RESTORATION (in module goldbox.spells) spell_slots (goldbox.amiga.AmigaCharacter property) spellbook (goldbox.amiga.AmigaCharacter property) (goldbox.levelup.Plan attribute) spellbook_bytes (goldbox.amiga.AmigaShape attribute) spellbook_bytes() (in module goldbox.spells) SPELLBOOK_FIELDS (in module editor.window) (in module goldbox.spells) SPELLBOOK_FIRST_ID (in module goldbox.dos_layout) spellbook_raw() (in module goldbox.spells) spellbook_size (goldbox.spells.SpellTable attribute) spellbook_spells (goldbox.dos_layout.DosShape attribute) SpellbookEditor (class in editor.spellwidget) SpellEditor (class in editor.spellwidget) spells (goldbox.levels.Level attribute) spells_castable (goldbox.record.CharacterRecord property) spells_known (goldbox.dos.DosCharacter property) (goldbox.record.CharacterRecord property) spells_known() (in module goldbox.spells) spells_known_high (goldbox.record.CharacterRecord property) spells_memorised (goldbox.dos.DosCharacter property) (goldbox.record.CharacterRecord property) SpellStore (class in automap.actions) SpellTable (class in goldbox.spells) split_load_address() (in module goldbox.d64) sqrdata (goldbox.areas.Area attribute) square (automap.actions.Waypoint attribute) (automap.combat.Combatant property) (automap.target.Fix property) (goldbox.dos_savegame.DosSaveShape property) square() (automap.combat.Battle method) (goldbox.world.Window method) (goldbox.world.World method) square_at() (automap.window.MapCanvas method) (in module automap.combat) square_bytes (goldbox.dos_savegame.DosSaveShape attribute) SQUEEZED (automap.panel.CardClassLabel attribute) (automap.panel.CardNameLabel attribute) (automap.panel.ElidingButton attribute) (automap.panel.ElidingCheckBox attribute) (automap.panel.ElidingComboBox attribute) (automap.panel.ElidingLabel attribute) (automap.panel.ReadiedLabel attribute) stamp() (in module automap.notes) standing (automap.live.Snapshot property) start (goldbox.memory.Region attribute) start() (in module wish.debuglog) (wish.session.Session method) start_dir (editor.dosimport.DosImportDialog attribute) state (editor.convert.AmigaDosRehearsal attribute) (goldbox.commissions.Appointment attribute) (goldbox.commissions.Entry property) (goldbox.commissions.SideQuestState attribute) (wish.session.Session property) STATS_COLUMN_STRETCH (in module editor.window) STATS_ROW_STRETCH (in module editor.window) status (goldbox.amiga.AmigaCharacter property) status() (editor.window.EditorBinding method) STATUS_BITS (in module goldbox.c64_codec) STATUS_BY_BITS (in module goldbox.c64_codec) STATUS_NAMES (in module goldbox.neutral) status_text() (automap.window.AutomapBinding method) statusChanged (automap.window.AutomapBinding attribute) STEP_MINUTES (automap.state.Automapper attribute) steps (automap.area.Fingerprint attribute) STILL_BUSY (automap.actionbar.FastTravelBar attribute) stop() (in module wish.debuglog) (wish.session.Session method) store_save() (in module goldbox.savegame) stored_at() (automap.actions.SpellStore method) STORED_MENUS (in module goldbox.portraits) stored_size (goldbox.record.CharacterRecord attribute) stored_tables() (in module goldbox.portraits) stores_spell_capacity (goldbox.levels.LevelTables attribute) StoreSpells (class in automap.actions) strength (goldbox.record.CharacterRecord property) strength_bonus_flag (goldbox.record.CharacterRecord property) strength_bonuses() (in module goldbox.derive) strength_index (goldbox.record.CharacterRecord property) strength_index() (in module goldbox.c64_codec) stride (automap.actions.QuickfightFlag attribute) (automap.combat.Shape attribute) STRIDE (in module goldbox.world) strip_annotations() (in module goldbox.yaml_io) strip_load_address() (in module goldbox.record) sturdy_races (goldbox.levels.LevelTables attribute) subject (automap.combatlog.Message attribute) SUBSTITUTE (in module goldbox.petscii) suffix (goldbox.dos_savegame.DosSaveShape attribute) summary() (goldbox.items.ItemType method) (goldbox.neutral.Report method) (goldbox.savegame.SaveGame0 method) (in module automap.notes) summary_lines() (in module goldbox.commissions) summary_notes() (goldbox.amiga.PorSaveReport method) (goldbox.amiga.PorWriteReport method) (goldbox.c64_codec.Report method) (goldbox.dos.C64SaveReport method) (goldbox.dos.Report method) (goldbox.dos.WriteReport method) (goldbox.neutral.Report method) supported() (in module automap.fasttravel) SWITCHED_TITLE (in module wish.window) T table() (goldbox.levels.LevelTables method) (in module goldbox.levels) table_for() (in module goldbox.classcode) TABLE_MIN_ROWS (in module wish.preferences) TABLE_SELECTION (in module editor.window) TABLE_STRIDE (in module goldbox.iconparts) tables (goldbox.iconparts.IconParts attribute) (goldbox.levels.LevelTables property) TABLES (in module goldbox.areas) (in module goldbox.traits) tables_for() (in module editor.enums) tables_from_c64() (in module goldbox.portraits) tables_from_disks() (in module goldbox.portraits) tables_from_dos() (in module goldbox.portraits) tail (automap.fasttravel.FastTravelAddresses attribute) tail_scratch (goldbox.dos_savegame.DosSaveShape property) take() (automap.rolls.RollWatch method) (goldbox.neutral.NeutralCharacter method) taken (goldbox.neutral.Writer attribute) target (automap.rolls.Roll attribute) Target (class in automap.target) target() (editor.dosimport.DosImportDialog method) TEMPLATE_TITLE (in module editor.exports) templates (editor.window.EditorBinding attribute) terms (goldbox.strength.Contribution property) terrain (automap.combat.Battle attribute) text (automap.combatlog.Message attribute) (automap.notes.Note attribute) (automap.render.Label attribute) (goldbox.amiga.AmigaItem property) (goldbox.commissions.Offer attribute) (goldbox.monster.Attack property) TEXT (in module wish.about) text() (automap.screen.Screen method) (editor.exports.Plan method) text_end (goldbox.spells.SpellTable property) TEXT_GLYPHS (in module ui.icons) text_offset (goldbox.spells.SpellTable attribute) text_to_petscii() (in module goldbox.petscii) thac0 (automap.combat.Combatant attribute) (automap.live.Character attribute) (goldbox.levels.Level attribute) (goldbox.record.CharacterRecord property) (goldbox.savegame.RosterBlock property) (goldbox.strength.Contribution property) thac0_base (goldbox.record.CharacterRecord property) thac0_base_value (goldbox.record.CharacterRecord property) thac0_delta (goldbox.levelup.Plan attribute) thac0_field (goldbox.strength.Contribution attribute) THAC0_OFFSET (in module goldbox.strength) thac0_term (goldbox.strength.Contribution attribute) thief_climb_walls (goldbox.record.CharacterRecord property) THIEF_FIELDS (in module goldbox.levelup) thief_find_traps (goldbox.record.CharacterRecord property) thief_hear_noise (goldbox.record.CharacterRecord property) thief_hide_in_shadows (goldbox.record.CharacterRecord property) thief_move_silently (goldbox.record.CharacterRecord property) thief_open_locks (goldbox.record.CharacterRecord property) thief_pick_pockets (goldbox.record.CharacterRecord property) thief_read_languages (goldbox.record.CharacterRecord property) thief_skill_dexterity (goldbox.levels.LevelTables attribute) thief_skill_dexterity_from (goldbox.levels.LevelTables attribute) thief_skill_race (goldbox.levels.LevelTables attribute) thief_skill_row() (goldbox.levels.LevelTables method) thief_skills (goldbox.amiga.PodCharacter property) (goldbox.amiga.PodWriter attribute) (goldbox.levels.LevelTables attribute) thief_skills() (in module goldbox.levels) tick() (automap.window.AutomapBinding method) Tile (class in goldbox.world) tile() (goldbox.world.Window method) tile_at() (goldbox.world.Window method) (goldbox.world.World method) TILE_COUNT (in module goldbox.world) timed() (in module wish.debuglog) title (automap.actionbar.FastTravelBar attribute) (automap.fasttravel.FastTravelAddresses attribute) (automap.state.AutomapState attribute) (editor.convert.Source attribute) TITLE (editor.exports.AmigaExportDialog attribute) (editor.exports.DosExportDialog attribute) (editor.exports.ExportDialog attribute) title (goldbox.amiga.AmigaShape attribute) (goldbox.dos_layout.DosShape attribute) (goldbox.dos_savegame.DosSaveShape attribute) (goldbox.games.Game attribute) (goldbox.levels.LevelTables attribute) (goldbox.spells.SpellTable attribute) (goldbox.world_state.WorldState attribute) title() (in module wish.licenses) title_check (automap.state.Automapper attribute) title_dir() (in module automap.state) title_folder_report() (in module wish.preferences) titleObserved (automap.window.AutomapBinding attribute) TITLES (in module wish.licenses) titles_in() (in module automap.paths) to_bytes() (editor.spellwidget.MemorisedEditor method) (editor.spellwidget.SpellbookEditor method) (editor.spellwidget.SpellEditor method) (goldbox.amiga.PodWriter method) (goldbox.amiga_adf.AmigaDisk method) (goldbox.commissions.Flags method) (goldbox.commissions.Scratch method) (goldbox.d64.D64 method) (goldbox.geo.Geo method) (goldbox.record.CharacterRecord method) (goldbox.savegame.SaveGame0 method) (goldbox.savegame.SaveGame1 method) (goldbox.world.Window method) to_c64() (goldbox.dos.DosItem method) to_c64_record() (in module goldbox.dos) to_dict() (goldbox.record.CharacterRecord method) to_dos_bytes() (goldbox.amiga.AmigaItem method) (goldbox.amiga.AmigaPorItem method) to_dos_character() (in module goldbox.amiga) to_dos_record() (in module goldbox.amiga) to_json() (automap.notes.Note method) to_level (goldbox.levelup.Plan attribute) to_neutral() (in module goldbox.amiga) (in module goldbox.dos) to_neutral_later() (in module goldbox.amiga) to_pc() (in module goldbox.amiga) to_prg() (goldbox.record.CharacterRecord method) (goldbox.savegame.SaveGame0 method) (goldbox.savegame.SaveGame1 method) to_svg() (in module automap.render) to_text() (goldbox.geo.Geo method) to_yaml() (in module goldbox.yaml_io) TOOLBAR_BUTTON_MIN_WIDTH (in module editor.window) tooltip_at() (automap.window.CombatCanvas method) (automap.window.MapCanvas method) total (goldbox.amiga.LaterWriteReport attribute) (goldbox.amiga.PorSaveReport attribute) (goldbox.amiga.PorWriteReport attribute) (goldbox.amiga.Report attribute) (goldbox.c64_codec.Report attribute) (goldbox.dos.Report attribute) (goldbox.dos.WriteReport attribute) (goldbox.layout.Coverage attribute) (goldbox.neutral.Report attribute) (goldbox.strength.Contribution property) (goldbox.strength.PartyStrength property) total_sectors (goldbox.d64.D64 property) total_sectors() (in module goldbox.d64) track_count (goldbox.d64.D64 property) track_free() (goldbox.d64.D64 method) tracks (goldbox.d64.Variant attribute) trail (automap.state.Exploration attribute) TRAILER (in module goldbox.amiga_dax) trailing_pad (goldbox.amiga.AmigaShape attribute) TRAINER_MEASURED (in module goldbox.levels) trainer_measured() (in module goldbox.levels) Trait (class in goldbox.traits) traits() (in module goldbox.traits) TRANSFORMED (in module goldbox.amiga) (in module goldbox.c64_codec) travel (goldbox.world_state.WorldState attribute) travel_grid (goldbox.games.Game attribute) travel_position (goldbox.c64_save.Container attribute) travel_position_base (goldbox.games.Game property) travel_square (automap.fasttravel.FastTravelAddresses attribute) travel_square() (in module goldbox.dos_savegame) travel_ticked() (wish.preferences.PreferencesDialog method) TRIMMED (in module editor.window) TRUE (in module editor.convert) (in module editor.exports) (in module wish.debugmode) turn_class (goldbox.record.CharacterRecord property) turn_power (goldbox.levels.LevelTables attribute) (goldbox.record.CharacterRecord property) turn_power() (in module goldbox.derive) turning_level() (goldbox.levels.LevelTables method) (in module goldbox.levels) type (automap.notes.Note attribute) type_byte (goldbox.d64.DirEntry attribute) type_for() (in module automap.notes) type_index (goldbox.items.Item property) type_name (goldbox.d64.DirEntry property) TYPES (in module automap.notes) U u16() (in module goldbox.amiga) U16LE (goldbox.layout.Kind attribute) u32() (in module goldbox.amiga) U8 (goldbox.layout.Kind attribute) ui module ui.appicon module ui.iconpaint module ui.icons module Ui_AddItemDialog (class in editor.ui_inventory) Ui_ConvertDialog (class in editor.ui_convert) Ui_DosImportDialog (class in editor.ui_dosimport) Ui_ExportDialog (class in editor.ui_exports) Ui_LicensesDialog (class in wish.ui_licenses) Ui_NotePopover (class in automap.ui_noteeditor) Ui_PartsPicker (class in editor.ui_partspicker) Ui_PreferencesDialog (class in wish.ui_preferences) UI_SCRATCH (in module goldbox.dos_savegame) Ui_WishWindow (class in wish.ui_window) UINT_LE (goldbox.layout.Kind attribute) ultimate_host (automap.config.Settings attribute) UltimateTarget (class in wish.ultimate) unaccounted (goldbox.amiga.PorWriteReport property) (goldbox.c64_codec.Report property) (goldbox.dos.Report property) (goldbox.dos.WriteReport property) unaccounted() (goldbox.amiga.Report method) UNARMOURED_AC (in module goldbox.amiga) unbadged_effects (automap.live.Character property) unbadged_party_effects (automap.live.Snapshot property) undeclared() (in module goldbox.neutral) unidentified_name (goldbox.items.Item property) unit (automap.questlog.Commission attribute) (goldbox.effects.Effect property) UNITS (in module automap.questlog) UNKNOWN (goldbox.areas.Confidence attribute) (goldbox.layout.Confidence attribute) unknown (goldbox.layout.Coverage property) unknown_03_05 (goldbox.savegame.RosterBlock property) unknown_fields() (in module goldbox.layout) UnknownGameError UNLIMITED (in module goldbox.levels) unnamed (goldbox.dos_savegame.DosSaveShape attribute) UnnamedConversionError unpack() (in module goldbox.amiga_dax) unplaced (goldbox.amiga.AmigaShape attribute) UNSHOWN_CHROME (in module automap.config) UNSUPPORTED (in module automap.actions) unwritten (goldbox.amiga.PorSaveReport attribute) (goldbox.dos.C64SaveReport attribute) unwritten() (goldbox.neutral.NeutralCharacter method) update() (automap.rolls.RollWatch method) update_from() (automap.questlog.QuestLogPanel method) usable_by (goldbox.items.ItemType property) use() (goldbox.neutral.Writer method) use_maps() (automap.state.Automapper method) used (editor.inventory.Inventory property) V Value (class in goldbox.neutral) value (goldbox.commissions.Appointment attribute) (goldbox.commissions.Entry attribute) (goldbox.commissions.QuestFlag attribute) (goldbox.neutral.Value attribute) (goldbox.strength.PartyStrength property) value() (goldbox.neutral.NeutralCharacter method) value_range() (in module editor.binding) ValueError_ var_base (goldbox.dos_savegame.DosSaveShape attribute) var_bytes (goldbox.dos_savegame.DosSaveShape attribute) var_offset (goldbox.dos_savegame.DosSaveShape property) var_words (goldbox.dos_savegame.DosSaveShape attribute) Variant (class in goldbox.d64) variant (goldbox.d64.D64 property) VARIANTS (in module goldbox.d64) Verdict (class in automap.actions) verdict() (automap.area.ResidentGeo method) verified (wish.backends.Backend attribute) verify() (goldbox.amiga_adf.AmigaDisk method) VERIFY_SECONDS (in module automap.actionbar) versions() (in module wish.debuglog) vice_settings_hint() (in module automap.paths) ViceTarget (class in automap.target) VISIBLE_ROWS (in module editor.partspicker) visible_rows() (automap.questlog.Group method) visit() (automap.state.Exploration method) volume_name (goldbox.amiga_adf.AmigaDisk property) W w (automap.render.Rect attribute) WAIT_EVERY (in module automap.actionbar) wait_for_key_wait() (automap.actionbar.FastTravelBar method) wait_seconds (automap.busguard.BusGuard property) WAIT_SECONDS (in module automap.actionbar) wait_stopped() (automap.vice.Monitor method) waiting() (automap.window.AutomapBinding method) walk() (goldbox.amiga_adf.AmigaDisk method) walk_dirs() (goldbox.amiga_adf.AmigaDisk method) walkable_route() (goldbox.geo.Geo method) wall() (goldbox.geo.Geo method) wall_block (goldbox.dos_savegame.DosSaveShape property) wall_block() (in module goldbox.dos_savegame) wall_map() (in module goldbox.dos_savegame) wall_slot_pinned (automap.fasttravel.FastTravelAddresses attribute) WALL_SLOT_PINNED (in module automap.actions) wall_slot_pinned_len (automap.fasttravel.FastTravelAddresses attribute) WALL_SLOT_PINNED_LEN (in module automap.fasttravel) wall_triple() (in module goldbox.dos_savegame) walls_slot (automap.fasttravel.FastTravelAddresses attribute) wallset (goldbox.world_state.WorldState attribute) wallset() (goldbox.geo.Geo method) warn() (in module wish.debuglog) WARNING_BOX (in module wish.preferences) warnings (goldbox.neutral.NeutralCharacter attribute) (goldbox.neutral.Report attribute) warnings() (automap.actions.FastTravel method) was (automap.actions.QuickfightWatcher attribute) watch() (automap.actionbar.ActionBar method) (in module wish.nativewatch) WATCHED (in module wish.nativewatch) watching (in module wish.nativewatch) Waypoint (class in automap.actions) weapon (goldbox.iconparts.IconChoice attribute) weapon_flags (goldbox.items.ItemType property) WEAPON_ONLY_CELLS (in module goldbox.iconparts) weapon_size (goldbox.iconparts.IconChoice attribute) weapons (goldbox.iconparts.C64IconTables attribute) (goldbox.iconparts.DosIconTables attribute) weight_lb (goldbox.items.Item property) weight_tenths (goldbox.items.Item property) where (goldbox.commissions.QuestFlag attribute) who_holds_hint() (in module automap.target) whole_party_effects (automap.live.Snapshot property) whole_sizes() (in module automap.config) widest_text() (in module editor.binding) widget_name() (in module editor.binding) width (automap.combat.Shape attribute) WIDTH (in module automap.combatlog) WIDTH_CEILING (in module automap.config) widths() (automap.panel.ColumnSplitter method) Window (class in goldbox.world) window (goldbox.savegame.Slot attribute) WINDOW (in module automap.combatlog) WINDOW_H (in module automap.target) window_height (automap.config.Settings attribute) WINDOW_NAMES (in module goldbox.world) WINDOW_SIZES (in module ui.appicon) WINDOW_STEP (in module goldbox.world) WINDOW_W (in module automap.target) window_width (automap.config.Settings attribute) WINDOW_X_OFFSET (in module goldbox.dos_savegame) windows (goldbox.world.World attribute) wisdom (goldbox.record.CharacterRecord property) wisdom_bonus_from (goldbox.levels.LevelTables attribute) wisdom_bonus_level (goldbox.levels.LevelTables attribute) wisdom_bonus_spells() (goldbox.levels.LevelTables method) (in module goldbox.levels) wish module wish.about module wish.backends module wish.debuglog module wish.debugmode module wish.licenses module wish.nativewatch module wish.preferences module wish.session module wish.ui_licenses module wish.ui_preferences module wish.ui_window module wish.ultimate module wish.window module WishWindow (class in wish.window) word() (in module goldbox.dos_savegame) word_index() (in module goldbox.items) word_offset() (in module goldbox.dos_savegame) words (goldbox.amiga.AmigaItem property) World (class in goldbox.world) WORLD_X_MIN (in module goldbox.world) WorldError WorldState (class in goldbox.world_state) wounded (editor.roster.Member property) wrapped (goldbox.strength.Contribution attribute) writable (goldbox.d64.D64 property) (goldbox.d64.Variant property) write() (automap.target.MemoryTarget method) (automap.target.ReplayTarget method) (automap.target.Target method) (automap.target.ViceTarget method) (automap.vice.Monitor method) (editor.convert.AmigaToDos method) (editor.convert.C64ToDos method) (editor.convert.Direction method) (editor.convert.DosToC64 method) (editor.exports.AmigaPlan method) (editor.exports.DosPlan method) (editor.exports.Plan method) (in module goldbox.amiga) (in module goldbox.c64_codec) (in module goldbox.dos) (wish.ultimate.UltimateTarget method) write_c64_save() (in module goldbox.dos) WRITE_DEFAULTS (in module goldbox.dos) WRITE_DERIVED (in module goldbox.dos) write_dos_save() (in module goldbox.dos) write_dos_save_from() (in module goldbox.dos) write_effect() (in module goldbox.effects) write_field_disposition() (in module goldbox.dos) write_file() (goldbox.amiga_adf.AmigaDisk method) (goldbox.d64.D64 method) write_file_inplace() (goldbox.d64.D64 method) write_icons() (editor.roster.Party method) write_into() (editor.inventory.Inventory method) write_items() (editor.roster.Party method) write_later() (in module goldbox.amiga) write_por() (in module goldbox.amiga) write_por_slot() (in module goldbox.amiga) write_record() (goldbox.savegame.SaveGame0 method) write_sector() (goldbox.d64.D64 method) write_spellbook() (in module goldbox.spells) WRITE_UNREPORTED_DROPS (in module goldbox.dos) Writer (class in goldbox.neutral) WriteReport (class in goldbox.dos) writes (automap.actions.Outcome attribute) WRITES_HEADING (in module editor.convert) WRONG_GAME (in module automap.window) (in module editor.exports) WrongTitleError X x (automap.combat.Combatant attribute) (automap.live.Snapshot attribute) (automap.render.Edge attribute) (automap.render.Glyph attribute) (automap.render.Label attribute) (automap.render.Rect attribute) (automap.state.AutomapState attribute) (automap.target.Fix attribute) (goldbox.areas.Arrival attribute) (goldbox.savegame.PartyPosition property) (goldbox.world_state.WorldState attribute) x1 (automap.render.Line attribute) x2 (automap.render.Line attribute) Y y (automap.combat.Combatant attribute) (automap.live.Snapshot attribute) (automap.render.Edge attribute) (automap.render.Glyph attribute) (automap.render.Label attribute) (automap.render.Rect attribute) (automap.state.AutomapState attribute) (automap.target.Fix attribute) (goldbox.areas.Arrival attribute) (goldbox.savegame.PartyPosition property) (goldbox.world_state.WorldState attribute) y1 (automap.render.Line attribute) y2 (automap.render.Line attribute) Z zeroed (automap.fasttravel.FastTravelAddresses attribute) (goldbox.c64_save.Container attribute)